Overcast clouds with crazy colors skybox shader for Unity3d
☆36Mar 13, 2019Updated 6 years ago
Alternatives and similar repositories for DarkAndStormy
Users that are interested in DarkAndStormy are comparing it to the libraries listed below
Sorting:
- Unity wrapper for Parsec SDK C# bindings to allow hosting and joining Parsec sessions within a Unity app.☆24Nov 6, 2020Updated 5 years ago
- A galaxy particle system running on the GPU, made with Unity☆23Jun 7, 2018Updated 7 years ago
- Arduino - Unity3D integration projects.☆10Jul 17, 2023Updated 2 years ago
- Implementation of Langston's Ant created in Unity☆10Jul 21, 2020Updated 5 years ago
- 【Unity】ComputeShader + GPUInstancingで大量のドカベンOPのロゴアニメーションを動かしてみた☆11Mar 5, 2018Updated 8 years ago
- Code for the non affine transformation matrices post I made☆12Dec 17, 2019Updated 6 years ago
- Copy paste gameobjects across Unity projects☆12Jun 16, 2021Updated 4 years ago
- A simple raymarching postprocessing stack effect.☆15Jul 7, 2019Updated 6 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Sep 16, 2018Updated 7 years ago
- A color management solution for Unity☆16Feb 19, 2021Updated 5 years ago
- Advanced editor scripting in Unity - custom recycle bin.☆12May 13, 2018Updated 7 years ago
- My remake of Shadowmatic, a shadow-casting rotational puzzle game, in Unity C#. (42 Silicon Valley)☆11Jan 24, 2020Updated 6 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆108May 15, 2023Updated 2 years ago
- ☆12Apr 9, 2020Updated 5 years ago
- ☆14Aug 16, 2020Updated 5 years ago
- Export a Unity scene to JSON☆13May 7, 2015Updated 10 years ago
- ☆18May 27, 2018Updated 7 years ago
- ☆16Oct 13, 2020Updated 5 years ago
- ☆14Sep 2, 2019Updated 6 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆61Jun 5, 2018Updated 7 years ago
- CPU and GPU implementations of Craig Reynold's boids in Unity.☆38Jul 19, 2019Updated 6 years ago
- ☆62Nov 20, 2020Updated 5 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Jul 24, 2018Updated 7 years ago
- This project creates a compute shader (GPU) particle system that is effected by a series of vector fields. This project shows compute sha…☆17Mar 3, 2019Updated 7 years ago
- A Unity-Based GPU FFT Ocean☆15Dec 26, 2018Updated 7 years ago
- Tools for localization Unity's UIText components☆21Jul 8, 2019Updated 6 years ago
- SnowDeformation☆17Jan 17, 2017Updated 9 years ago
- A vector image plugin for Unity3D GUI to render Material Design Icons☆21Jul 5, 2017Updated 8 years ago
- Clearly Screen Space Reflection!☆83Mar 11, 2019Updated 6 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Jan 2, 2022Updated 4 years ago
- An example that show how to capture a WebCamTexture and interface it with ShaderGraph.☆20Jul 5, 2020Updated 5 years ago
- Camera effect for use in Unity with PostProcessingStackV2☆22Jul 2, 2019Updated 6 years ago
- ☆24Apr 19, 2017Updated 8 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆49Sep 24, 2018Updated 7 years ago
- Shader Examples☆25Feb 7, 2019Updated 7 years ago
- ☆22Jul 6, 2018Updated 7 years ago
- A plexus effect running on the GPU in Unity☆23Sep 19, 2018Updated 7 years ago
- Watercolor effect in Unity 2019.2.11f1☆24Jun 18, 2020Updated 5 years ago
- Collection of experimental Unity Projects☆22Jul 31, 2019Updated 6 years ago