fleity / VolumeDemo
Quick Demo on how 3d volume textures can be made and used in Unity
☆12Updated 7 years ago
Alternatives and similar repositories for VolumeDemo:
Users that are interested in VolumeDemo are comparing it to the libraries listed below
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 6 years ago
- ☆24Updated 5 years ago
- ☆18Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- ☆34Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- ☆18Updated 9 years ago
- ☆21Updated 2 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- ☆25Updated 9 years ago
- ☆29Updated 7 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 6 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 5 years ago
- ☆60Updated 5 years ago
- Unity CommandBuffer Examples☆25Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Boids and Cloth Simulation using Unity as Renderer☆41Updated 7 years ago
- A few custom shadow implementation experiments within Unity☆35Updated 7 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 6 years ago
- ☆24Updated 7 years ago
- ☆42Updated 7 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- ImageFilters.cginc includes some functions or kernels for image filtering.☆18Updated 4 years ago
- Test implementation of Directionally Localized Anti-Aliasing (DLAA) for Unity☆14Updated 6 years ago