MarcusXie3D / ForceFieldShockWaveVFXLinks
Force Field VFX That Absorbs Shockwave
☆13Updated 5 years ago
Alternatives and similar repositories for ForceFieldShockWaveVFX
Users that are interested in ForceFieldShockWaveVFX are comparing it to the libraries listed below
Sorting:
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 7 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- ☆15Updated 5 years ago
- Unity Bake LightMap with light cullmask☆12Updated 5 years ago
- A group of agents that implements both blended and priority based movement, resulting in a fluid group behavior that still allows for str…☆24Updated 7 years ago
- Unity visual effect collection.☆15Updated last year
- Demo Unity project for SharedArray library☆19Updated 5 years ago
- Blur effect that supports clipping☆12Updated 6 years ago
- Game effect, a particle system based attacking VFX, made in Unity.☆12Updated 5 years ago
- Display UV Check pattern of image effect for Unity3D☆27Updated 6 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 5 years ago
- ☆14Updated 6 years ago
- A simple asset bundle manager you can use with AssetBundle Graph Tool.☆18Updated 5 years ago
- async/await tween function extensions for Unity☆13Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A flexible framework for batch-processing assets in Unity☆9Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- Pure GPU Driven Draw call☆9Updated 6 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆23Updated 6 years ago
- Makes positioning Cameras in Unity much easier. 🎥☆22Updated 6 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- ☆18Updated 7 years ago
- 动态骨骼GPU-Skinning☆23Updated 7 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- 烘焙代理网格处理实时阴影,解决阴影drawcall太多的问题☆12Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- Generic editor for instanced properties in Unity materials.☆21Updated 6 years ago
- ☆15Updated 7 years ago
- [deprecated] A reflection based Inspector for Unity.☆20Updated 3 weeks ago