jeffvella / EntitasGenericsLinks
An extension for "Entitas-CSharp" that removes the need for code generation.
☆14Updated 5 years ago
Alternatives and similar repositories for EntitasGenerics
Users that are interested in EntitasGenerics are comparing it to the libraries listed below
Sorting:
- Implements the JSON spec in a C# native way allowing easier interaction with JSON node trees☆8Updated 5 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 6 years ago
- line renderer for Unity.Entities tech stack☆11Updated 4 years ago
- Fluent style API for constructing custom editor menus presented using `GenericMenu` by default although alternative presentation can be c…☆10Updated 6 years ago
- Compare Unity's API between versions☆17Updated 3 years ago
- Task extensions for Unity3d.☆11Updated 4 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 5 years ago
- ☆10Updated 5 years ago
- Simple to use list view for Unity editor☆17Updated 6 years ago
- Unity plugin for make Clock and Meter in scene.☆15Updated 2 years ago
- A type-safe replacement to SendMessage.☆16Updated 2 years ago
- Text Editor for Unity☆9Updated 3 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 5 years ago
- A unity plugin that provides a unified cross-platform API☆17Updated 7 years ago
- A way of storing common types as references in your assets.☆13Updated 3 years ago
- T4 text template generative importer for Unity3D. 📝🏗☆17Updated 3 years ago
- Collection of Unity shader copypastas and gotchas☆14Updated 6 years ago
- This is Unity Plugins that able to fast build WebGL with separate version by date and strip code for mobile devices.☆11Updated 4 years ago
- Build tools for Unity☆11Updated 4 months ago
- Context menu plugin for Unity3D☆13Updated 6 years ago
- Object pooling library for C# and Unity3D☆14Updated last year
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆13Updated 6 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- UI Gradient Slider Bar (without scripts)☆10Updated 4 years ago
- Unity SphereNavigation☆20Updated 5 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- Unity project for the replay video☆11Updated 3 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Updated 7 years ago
- Common utility functionality for Unity game projects.☆11Updated 6 years ago