Andos / BinaryFileSchema
Create schemas over your file formats
☆18Updated 12 years ago
Alternatives and similar repositories for BinaryFileSchema:
Users that are interested in BinaryFileSchema are comparing it to the libraries listed below
- C# Vulkan interface/polyfill for WINDOWS and MacOS☆21Updated 5 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated 11 months ago
- OpenGL binding for C#☆18Updated 8 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- A WinForms-like C# OpenGL User Interface library☆19Updated 9 years ago
- A lightweight and easy-to-use C# graphics library backed by DirectX 11.☆17Updated 3 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Native C++ Version of the Delta Engine: http://DeltaEngine.net/Start/Cpp☆23Updated 12 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 11 months ago
- An XNA game engine☆12Updated 3 years ago
- Game asset build pipeline tool.☆20Updated 11 years ago
- A C++ implementation of Recycler☆12Updated 2 weeks ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- 2D game engine so simple it works☆13Updated 5 years ago
- .NET wrapper for Irrlicht Engine☆22Updated 5 years ago
- Core libraries and utilities☆34Updated 2 years ago
- .NET binding for nanovg☆28Updated 6 years ago
- A real-time rendering library☆42Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 12 years ago
- Sample code for the Gemcutter game framework.☆13Updated 2 months ago
- random 2d engine rumblings☆18Updated 7 years ago
- All In One 2D Game Engine☆31Updated 3 years ago
- An SDK to export runtime images to Pico Pixel☆23Updated 11 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 8 years ago
- ☆19Updated 2 years ago
- The Tao OpenGL, OpenAL, GLU, FreeGlut bindings for .NET and Mono☆39Updated 14 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Updated 12 years ago