Andos / BinaryFileSchemaLinks
Create schemas over your file formats
☆19Updated 13 years ago
Alternatives and similar repositories for BinaryFileSchema
Users that are interested in BinaryFileSchema are comparing it to the libraries listed below
Sorting:
- An XNA game engine☆12Updated 4 years ago
- C# Vulkan interface/polyfill for WINDOWS and MacOS☆21Updated 6 years ago
- A real-time rendering library☆42Updated 9 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 13 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆18Updated last year
- Generic Level Editor 2D☆84Updated 3 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆106Updated 11 years ago
- .NET wrapper for Irrlicht Engine☆22Updated 6 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- All In One 2D Game Engine☆31Updated 4 years ago
- BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.☆46Updated 15 years ago
- A WinForms-like C# OpenGL User Interface library☆19Updated 10 years ago
- Automatic generated bindings of GLFW3 for .NET☆32Updated 8 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 13 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 11 years ago
- Luna Game Engine☆23Updated last year
- Building an open source 3D real time strategy game!☆17Updated 2 years ago
- Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor☆143Updated 7 years ago
- Voxel Engine and Game☆52Updated 11 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- Game asset build pipeline tool.☆19Updated 12 years ago
- This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)☆133Updated 11 years ago
- GlmNet is a .NET version of the excellent OpenGL Mathematics library (GLM).☆52Updated 5 years ago
- The Tao OpenGL, OpenAL, GLU, FreeGlut bindings for .NET and Mono☆39Updated 15 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13Updated 2 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆47Updated 2 months ago
- C# plugin for Lumix Engine☆21Updated last month
- C# OpenGL Skeletal Animation Viewer☆24Updated 8 years ago
- A Voxel Engine that has an emphasis on graphics and performance.☆16Updated 3 years ago