AlexeyBelezeko / SwiftTinyRender
Swift 3D render inspired by https://github.com/ssloy/tinyrenderer
☆9Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for SwiftTinyRender
- Deformable 3D terrain in SceneKit☆69Updated 3 years ago
- Swift source code to demonstrate loading and texturing a .OBJ file using ModelIO☆27Updated 11 months ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- ☆27Updated 5 years ago
- A simple implementation of SCNTechnique☆69Updated 5 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 4 years ago
- Simple Metal shadow map☆24Updated 6 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 5 years ago
- An iOS library for painting with Raster and Scalable Vector Graphics.☆38Updated 6 years ago
- VisionOS metal with swift refactored from FullyImmersiveMetal☆30Updated last year
- Sequential OpenGL targets to be used as tutorials in learning OpenGL with Swift.☆11Updated 3 years ago
- [WIP]このフレームワークは、processingにおけるOpenGLのように、Metalを少ない手続き・インターフェースで使えることを目指しています。☆13Updated 3 years ago
- iOS metal camera with GPU shaders.☆83Updated 3 years ago
- swift playground in Xcode 9.3 using an SCNTechnique / shaders to outline shapes☆18Updated 6 years ago
- Cross-platform math library with SIMD support☆63Updated 2 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (iOS)☆22Updated 9 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆41Updated 4 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 6 years ago
- Voxel graphics framework using ARKit + SceneKit☆81Updated 7 years ago
- Body detection with ARKit 3 and Reality Kit☆10Updated 5 years ago
- ☆19Updated 7 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆14Updated 6 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆37Updated last year
- Fluid Simulation with Metal☆92Updated 7 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆40Updated 3 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆56Updated 5 years ago
- ☆10Updated 4 years ago
- SKSpriteNode animation extension to 'shatter' a node into smaller pieces☆37Updated 6 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 7 years ago