ADN-DevTech / 3dsMax-Explode-GeometryLinks
3ds Max Explode Geometry plug-in
☆49Updated last month
Alternatives and similar repositories for 3dsMax-Explode-Geometry
Users that are interested in 3dsMax-Explode-Geometry are comparing it to the libraries listed below
Sorting:
- 3ds Max Learning Path☆73Updated 6 years ago
- Various MaxScripts and plugins created from 2001 - 2008☆101Updated 8 years ago
- MAXScript support and remote code execution in 3ds Max from Sublime.☆88Updated 6 years ago
- A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.☆189Updated 2 years ago
- Maya .Net Wizards for Visual Studio☆36Updated 4 years ago
- MaxScript language for VS Code☆49Updated 5 years ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated 5 months ago
- 3DS Max .Net Plugin to check meshes for numerous errors☆12Updated 10 years ago
- A library of useful compounds and tools for Max Creation Graph.☆33Updated 9 years ago
- ☆27Updated 8 months ago
- 3ds max ToTex, Texture Baking Tool, maxscript☆24Updated 9 years ago
- Blur Studio's Python integration plugin for Autodesk 3ds Max.☆39Updated 7 years ago
- Toolkit Integration in Epic's Unreal engine☆66Updated last year
- Arnold & OSL centric conversion rules for the Scene Converter in 3DS MAX.☆26Updated 3 years ago
- ☆49Updated 11 years ago
- Maya-dx11Shader-Sample☆23Updated 11 years ago
- Houdini's FBX integration.☆52Updated 3 months ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- Python 3 wrapper for Substance Batchtools by Allegorithmic.☆20Updated 8 years ago
- MaxScript language for VS Code (Language Server implementation)☆35Updated last month
- 3ds Max python samples☆269Updated last year
- Houdini Engine for Maya☆122Updated 3 months ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- Command-line tool to batch-import assets to Unreal Engine without opening the Editor.☆45Updated 3 years ago
- Example of Python scripts for 3D Studio Max, Maya and Blender.☆44Updated 7 years ago
- Integrate Python Qt Framework into UE4☆96Updated 3 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆35Updated 3 years ago
- A Gui for the Substance Designer Tools☆25Updated 7 years ago
- ☆14Updated 6 years ago
- USD shell extension for Windows.☆380Updated 4 years ago