ADN-DevTech / Maya-dx11Shader-Sample
Maya-dx11Shader-Sample
☆22Updated 10 years ago
Alternatives and similar repositories for Maya-dx11Shader-Sample
Users that are interested in Maya-dx11Shader-Sample are comparing it to the libraries listed below
Sorting:
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆34Updated 3 years ago
- Maya .Net Wizards for Visual Studio☆36Updated 3 years ago
- Maya Soft IK Solver☆85Updated 5 years ago
- Harmonic Deformer for Autodesk Maya☆55Updated 5 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 10 months ago
- A new Maya C++ Wizards☆40Updated 10 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆86Updated 5 years ago
- Simple IK solver for two bone chains.☆21Updated 6 years ago
- Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the so…☆54Updated 7 years ago
- Avalanche Content Toolset☆28Updated 3 years ago
- Maya Locator Library (Example) - Plug-in of the Month, October 2012☆27Updated 10 years ago
- A series of bare bones examples for the Maya API.☆26Updated 6 years ago
- Python module for Houdini that allows users to export Houdini particles to Thinkbox PRT format☆38Updated 7 years ago
- Autodesk Maya devkit☆14Updated 9 years ago
- Houdini's FBX integration.☆53Updated 9 months ago
- Code base for Art Pipelines creating an easy to use API for Technical Artists.☆42Updated 10 years ago
- Tangent space calculator for Houdini☆38Updated 8 years ago
- A study of the cage deformer implementation for Maya based on Green barycentric coordinates.☆42Updated 7 years ago
- Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny☆17Updated 6 years ago
- A smooth and relax deformer for maya☆57Updated 8 months ago
- m2u python scripts☆31Updated 7 years ago
- C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues☆37Updated 10 years ago
- Toolkit Integration in Epic's Unreal engine☆64Updated 9 months ago
- Maya tools for working with UDK☆26Updated 2 months ago
- Runtime Compiled C++ in Maya☆49Updated 7 years ago
- CGAL_IN_HOU☆16Updated 5 years ago
- OpenVDB Development Repository☆34Updated last week
- Polygon deformer node plugin for Maya that using Disney's SeExpr☆61Updated 12 years ago
- WrapCudaDeformer. Autodesk® Maya® Plugin☆20Updated 7 years ago
- A Generic N Dimentions Radial Basis Interpolation solver in KL☆33Updated 7 years ago