ADN-DevTech / Maya-dx11Shader-SampleLinks
Maya-dx11Shader-Sample
☆23Updated 11 years ago
Alternatives and similar repositories for Maya-dx11Shader-Sample
Users that are interested in Maya-dx11Shader-Sample are comparing it to the libraries listed below
Sorting:
- Maya .Net Wizards for Visual Studio☆36Updated 4 years ago
- A new Maya C++ Wizards☆41Updated 11 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆35Updated 3 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- OpenVDB Development Repository☆34Updated 4 months ago
- Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny☆17Updated 7 years ago
- Python module for Houdini that allows users to export Houdini particles to Thinkbox PRT format☆38Updated 8 years ago
- Maya Soft IK Solver☆88Updated 6 years ago
- CGAL_IN_HOU☆16Updated 5 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- 3ds Max Learning Path☆73Updated 6 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Updated 6 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- Autodesk Maya devkit☆15Updated 9 years ago
- Avalanche Content Toolset☆28Updated 4 years ago
- Simple IK solver for two bone chains.☆21Updated 7 years ago
- Custom implemented language which is basically a small subset of c++, just another learning project.☆39Updated 8 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆79Updated 8 years ago
- Maya tools for working with UDK☆27Updated 9 months ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆68Updated 11 months ago
- Object-Oriented Python Wrapper for Houdini Engine C API☆30Updated 3 years ago
- A Convex Hull plug-in for Maya based on StanHull☆41Updated last year
- Toolkit Integration in Epic's Unreal engine☆66Updated last year
- A Qt plugin for loading EXR images via OpenEXR☆10Updated 10 years ago
- Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.☆25Updated 2 years ago
- CGAL In Houdini☆13Updated 5 years ago
- Autodesk Maya Training Material☆149Updated 11 years ago
- Houdini's FBX integration.☆52Updated 3 months ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated 5 months ago
- Geometric algorithms library for the VFX industry☆90Updated 13 years ago