techartorg / MXSPyCOM
A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.
☆180Updated last year
Alternatives and similar repositories for MXSPyCOM:
Users that are interested in MXSPyCOM are comparing it to the libraries listed below
- MaxScript language for VS Code☆49Updated 4 years ago
- MAXScript support and remote code execution in 3ds Max from Sublime.☆83Updated 6 years ago
- Various MaxScripts and plugins created from 2001 - 2008☆95Updated 7 years ago
- 3ds Max python samples☆231Updated 9 months ago
- Substance Designer Custom Nodes Library☆126Updated 4 years ago
- Substance Designer Plugin for creating function graphs from code☆78Updated last year
- ☆49Updated 10 years ago
- 精灵超可爱☆246Updated 4 months ago
- shared OSL shaders for 3ds Max☆230Updated 11 months ago
- Maya integration for PyCharm.☆177Updated last year
- Studio Library☆359Updated 2 months ago
- Sanity checking tool for polygon models in Maya☆180Updated 4 months ago
- 3ds Max Learning Path☆64Updated 5 years ago
- CG TD Course☆90Updated 2 years ago
- houdini hda tools focused on procedural modeling environments☆132Updated 7 months ago
- mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io☆278Updated this week
- mGear v.3.x.x distribution repository☆184Updated 3 years ago
- Stubs and stub generator for PyMXS☆37Updated 2 years ago
- Houdini External Editor with file watchers system☆38Updated 2 years ago
- Houdini things!☆191Updated last year
- 3Ds Max pose saver☆25Updated 4 months ago
- Houdini add-on for Sublime Text☆169Updated last year
- My personal collection of Houdini HDAs☆62Updated 5 years ago
- A Pipeline Oriented Python Function Library - Feel free to use any of this in your projects☆220Updated 5 years ago
- Skin export / import tools for Autodesk Maya☆177Updated 2 months ago
- Advanced skin cluster weights smoothing tool for Autodesk Maya☆142Updated 4 months ago
- Toolset for generating and handling large wedge variation counts in Houdini with PDG/TOPs☆87Updated 5 years ago
- Integrate Python Qt Framework into UE4☆89Updated 2 years ago
- Various maya tools that I write for my personal projects.☆259Updated 4 years ago
- A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of…☆180Updated 2 years ago