ADN-DevTech / 3dsMax-SampleCodeLinks
☆13Updated 8 years ago
Alternatives and similar repositories for 3dsMax-SampleCode
Users that are interested in 3dsMax-SampleCode are comparing it to the libraries listed below
Sorting:
- Python Wrapper for xNormal☆69Updated 5 years ago
- Toolkit Integration in Epic's Unreal engine☆66Updated last year
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- Universal Scene Description SdfFileFormat plugin for Autodesk FBX☆113Updated 2 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆79Updated 8 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Updated 6 years ago
- A Convex Hull plug-in for Maya based on StanHull☆41Updated last year
- Tangent space calculator for Houdini☆39Updated 8 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 8 years ago
- Simple alembic viewer that works on browser.☆34Updated 3 years ago
- Python expression node for Maya.☆105Updated 8 months ago
- ☆182Updated 5 years ago
- Various MaxScripts and plugins created from 2001 - 2008☆101Updated 8 years ago
- Advanced vertex colouring plugin for Autodesk Maya.☆44Updated 6 years ago
- Maya Soft IK Solver☆89Updated 6 years ago
- Object-Oriented Python Wrapper for Houdini Engine C API☆30Updated 3 years ago
- MAXScript support and remote code execution in 3ds Max from Sublime.☆88Updated 7 years ago
- Maya tools for working with UDK☆27Updated 10 months ago
- Maya plugins and scripts☆87Updated 4 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆36Updated 3 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆69Updated 5 years ago
- Rigging and Animation toolset for Autodesk Maya☆28Updated 14 years ago
- ☆121Updated 5 years ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆68Updated last year
- 3ds Max Learning Path☆73Updated 6 years ago
- Houdini Engine for Maya☆124Updated 2 weeks ago
- Avalanche Content Toolset☆28Updated 4 years ago
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆91Updated last year
- ☆54Updated 3 years ago