Unibas3D / TreeSketchNetLinks
A deep learning system for procedural modeling of 3D Tree meshes.
☆34Updated last year
Alternatives and similar repositories for TreeSketchNet
Users that are interested in TreeSketchNet are comparing it to the libraries listed below
Sorting:
- (PG2023/CGF) This is the official PyTorch implementation of PG2023/CGF paper: GA-Sketching: Shape Modeling from Multi-View Sketching with…☆26Updated last year
- Official implementation of 3Doodle: Compact Abstraction of Objects with 3D Strokes (SIGGRAPH 24', Journal track)☆107Updated 9 months ago
- Official Implementation of TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models(SIGGRAPH ASIA 2023)☆29Updated 2 months ago
- Official implementation of the paper PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields☆41Updated 2 years ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆106Updated 6 months ago
- [ICCV21] Code for "RetrievalFuse: Neural 3D Scene Reconstruction with a Database"☆81Updated 3 years ago
- ☆20Updated 11 months ago
- Unofficial implementation of the paper "Learning to reconstruct botanical trees from single images"☆26Updated 3 years ago
- Environment light tools.☆66Updated last year
- Reconstructing and Editing 3D Shapes from Sketches☆89Updated 3 years ago
- ☆27Updated last year
- PSDR-Room: Single Photo to Scene using Differentiable Rendering (Siggraph Asia 2023)☆30Updated last year
- Interactive 3D Segmentation via Interactive Attention☆27Updated this week
- [ECCV 2024] StyleCity: Large-Scale 3D Urban Scenes Stylization☆26Updated 6 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆84Updated last month
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- FIPT: Factorized Inverse Path Tracing☆53Updated 4 months ago
- [SIGGRAPH Asia'22] Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing☆91Updated 2 years ago
- The implementation of MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis☆41Updated 10 months ago
- ☆85Updated 2 years ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆107Updated 4 months ago
- Code for "Deforming Radiance Fields with Cages", ECCV 2022.☆150Updated 2 years ago
- ☆46Updated 3 years ago
- Awesome 3D Stylization - Advances in 3D Neural Stylization☆121Updated 2 months ago
- TexPainter: Generative Mesh Texturing with Multi-view Consistency☆88Updated 6 months ago
- Official code for paper: PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance [ICLR'25]☆80Updated 11 months ago
- Pytorch Implementation of ShaDDR (SIGGRAPH Asia 2023 Conference)☆20Updated 4 months ago
- An implementation using NVIDIA Kaolin Wisp and Stable Diffusion that applies the Score Distillation Sampling to the task of Few-shot / si…☆36Updated 2 years ago
- ☆22Updated 11 months ago
- ☆75Updated 2 years ago