xmeng525 / KernelFoveatedRendering_Unity
The unity demo of kernel foveated rendering.
☆19Updated 5 years ago
Alternatives and similar repositories for KernelFoveatedRendering_Unity:
Users that are interested in KernelFoveatedRendering_Unity are comparing it to the libraries listed below
- ☆105Updated 5 years ago
- [EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid☆72Updated 2 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆121Updated 4 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆68Updated 4 years ago
- Implementation of SIGGRAPH'17 paper: Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder☆18Updated 5 years ago
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆68Updated 6 years ago
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- A rendering Unity plugin which reduces the rendering work load through cutting edge GPU technologies.☆47Updated 4 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- ☆45Updated 5 years ago
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling☆72Updated 6 months ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- A simple implementation of the Spatiotemporal Variance-Guided Filtering (SVGF) algorithm by Schied. et al☆36Updated 4 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- Optimised BVH traversal + HDRI environment mapping☆13Updated 5 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆116Updated 6 years ago
- ☆154Updated 4 years ago
- Implementation of Nalbach et al. 2017 paper.☆20Updated 5 years ago
- Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, sha…☆161Updated 9 months ago
- Vulkan implementation of ReSTIR☆153Updated 2 years ago
- Fork of the Mitsuba renderer containing reference implementations of: (1) Adaptive Lightslice for Virtual Ray Lights, (2) the Forward Sca…☆13Updated last month
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 5 years ago
- ☆20Updated 6 years ago
- A Multi-Resolution variant of Kernel Prediction CNN (MR-KP) denoiser☆17Updated 4 years ago
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing☆9Updated 4 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 5 years ago
- Neural Denoising with Layer Embeddings☆55Updated 11 months ago
- OptiX Path Tracer☆89Updated 5 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago