ViveSoftware / ViveFoveatedRenderingLinks
A rendering Unity plugin which reduces the rendering work load through cutting edge GPU technologies.
☆47Updated 5 years ago
Alternatives and similar repositories for ViveFoveatedRendering
Users that are interested in ViveFoveatedRendering are comparing it to the libraries listed below
Sorting:
- VR Grabber components for Unity☆79Updated 6 years ago
- Wintab API plugin for Unity☆107Updated 4 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆75Updated 8 years ago
- A bare-minimum example project for getting off-axis projection up and running in Unity☆53Updated 5 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆58Updated 4 years ago
- Chroma key shader asset for Unity☆113Updated 10 months ago
- [Unity] Record and Playback HTC Vive Controller and HMD Poses during game development☆21Updated 8 years ago
- ☆78Updated 5 years ago
- VR IK using native Unity Mecanim IK☆58Updated 8 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- ☆89Updated 3 years ago
- Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU☆64Updated 8 years ago
- Unity Inverse Kinematics solution for arms in VR☆167Updated 5 years ago
- ☆39Updated 8 years ago
- Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on …☆149Updated 6 years ago
- This project is used to verify behavior of Unity configurations, compare features between Unity releases, and test for changes in perform…☆34Updated last month
- 💎 Approximated crystal caustics effect in Unity.☆77Updated 5 years ago
- Humanoid Finger Controller Plugin for Unity☆100Updated 3 years ago
- Fast video playback on Unity using GPU Decoding☆133Updated 4 years ago
- A simple example of Volume Rendering for Unity.☆217Updated 2 years ago
- Curved-sreen shader aseet for Unity.☆70Updated 4 years ago
- A lightweight multiplatform interface for making VR games in Unity.☆53Updated 6 years ago
- ☆37Updated 7 years ago
- Standalone version of MRTK Standard Shader☆53Updated 5 years ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆86Updated 4 years ago
- Test project for the water surface feature (Unity 2022.2)☆88Updated 2 years ago
- 書籍「UnityGraphicsProgramming vol.3」のサンプルコードリポジトリ☆75Updated 6 years ago
- Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline☆70Updated last month
- Use the Unity Cluster Display packages (com.unity.cluster-display) to display synchronously the same Unity Scene across multiple machines…☆84Updated last year
- Experimental applications and home of AppModules, a wide-ranging app toolkit.☆59Updated 4 years ago