hbai98 / DOT
☆19Updated last year
Alternatives and similar repositories for DOT:
Users that are interested in DOT are comparing it to the libraries listed below
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆37Updated 11 months ago
- RaNeuS☆76Updated 9 months ago
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆49Updated 2 years ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- repo for paper NeLF-Pro: Neural Light Field Probes☆81Updated 8 months ago
- This is the code for "NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects".☆55Updated last year
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆45Updated 3 months ago
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆91Updated last year
- ☆29Updated 10 months ago
- SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes☆46Updated last year
- ☆21Updated last year
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆44Updated 8 months ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆26Updated this week
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 8 months ago
- Official implementation of the paper "Feature Splatting for Better Novel View Synthesis with Low Overlap"☆14Updated 4 months ago
- Official code of AAAI'23 paper: Boosting Point Clouds Rendering via Radiance Mapping written in PyTorch☆29Updated last year
- [CVPR 2025] Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes☆57Updated last month
- ☆22Updated 7 months ago
- ☆52Updated 6 months ago
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes☆45Updated 4 months ago
- [ECCV 2024] SAGS: Structure-Aware 3D Gaussian Splatting☆23Updated 7 months ago
- ☆29Updated last year
- RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆36Updated last month
- official implementation of "HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwine…☆92Updated 2 years ago
- ☆35Updated last month
- [ICCV'2023]: Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection☆48Updated last year
- Official implementation of Balanced Spherical Grid for Egocentric View Synthesis (CVPR 2023)☆48Updated last year
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year
- An extension of NeuS: when exporting the mesh, the color of the vertices will also be given☆17Updated 2 years ago
- This is the officially implementation of ICCV 2023 paper " Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with…☆52Updated last year