wilkinsona / marching-tetrahedraLinks
Marching tetrahedra written in Swift using SceneKit
☆32Updated 6 years ago
Alternatives and similar repositories for marching-tetrahedra
Users that are interested in marching-tetrahedra are comparing it to the libraries listed below
Sorting:
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 11 years ago
- Project to demo different shader fragments in SceneKit.☆84Updated 10 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (OS X)☆20Updated 10 years ago
- SceneKit Depth of Field Demonstration☆26Updated 10 years ago
- Working example of SCNTechnique and Metal☆58Updated 8 years ago
- moving objects with mouse in Scene Kit and with Swift☆15Updated 7 years ago
- Apple Metal framework playground☆55Updated 11 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (iOS)☆22Updated 10 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 4 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- CIFilter / CIKernel based fluid dynamics☆28Updated 6 years ago
- A very simple app for editing SceneKit materials☆29Updated 6 years ago
- This is a iOS 8.x library for rendering VR content with SceneKit.☆31Updated 2 years ago
- An implementation of my Metal ParticleLab component for OS X 10.11 and iOS 9☆58Updated 9 years ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆39Updated 6 years ago
- Experiment with scene kit and swift☆21Updated 10 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 11 months ago
- Reaction Diffusion using Swift & Metal☆71Updated 10 years ago
- Perlin noise generator implemented in Swift☆43Updated 8 years ago
- ☆77Updated 7 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆104Updated 6 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆25Updated 12 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- ☆24Updated 7 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- Node Based UI Component Written in Swift☆104Updated 4 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- Samples and solutions for a Swift/SpriteKit/SceneKit course taught through University of Washington Professional and Continuing Education…☆52Updated 8 years ago