wilkinsona / marching-tetrahedra
Marching tetrahedra written in Swift using SceneKit
☆32Updated 4 years ago
Related projects: ⓘ
- Alternate lighting models using custom SCNProgram for SceneKit☆33Updated 9 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 2 years ago
- ☆34Updated this week
- Apple Metal framework playground☆53Updated 10 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (OS X)☆21Updated 9 years ago
- Reaction Diffusion using Swift & Metal☆70Updated 9 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆16Updated 5 years ago
- moving objects with mouse in Scene Kit and with Swift☆15Updated 6 years ago
- ☆72Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- A very simple app for editing SceneKit materials☆26Updated 5 years ago
- SceneKit Depth of Field Demonstration☆26Updated 9 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (iOS)☆22Updated 9 years ago
- Working example of SCNTechnique and Metal☆58Updated 6 years ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆38Updated 5 years ago
- A translation of Apple's sample code SceneKitVehicle into Swift☆13Updated 5 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆45Updated 7 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆27Updated 9 years ago
- CIFilter / CIKernel based fluid dynamics☆27Updated 5 years ago
- Project to demo different shader fragments in SceneKit.☆82Updated 8 years ago
- This library attempts to make it easy to use OpenGL from within Apple's Swift programming language, while providing a uniform interface f…☆57Updated 7 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 5 years ago
- A simple implementation of SCNTechnique☆69Updated 5 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆37Updated last year
- Experiment with scene kit and swift☆20Updated 9 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 2 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆23Updated 11 years ago
- Perlin noise generator implemented in Swift☆43Updated 7 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 7 years ago
- An implementation of my Metal ParticleLab component for OS X 10.11 and iOS 9☆57Updated 8 years ago