heckj / MeshGeneratorLinks
API to generate 3D surface meshes for Apple platforms
☆23Updated last year
Alternatives and similar repositories for MeshGenerator
Users that are interested in MeshGenerator are comparing it to the libraries listed below
Sorting:
- Level up your AR development workflow with RealityCheck: an open-source Mac app for streamlined debugging and real-time preview of AR pro…☆70Updated last year
- ☆41Updated last year
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆50Updated 2 years ago
- Create animations over Bezier curves of any number of points☆51Updated 4 years ago
- MTLTexture Viewer☆18Updated last year
- Utility macOS app that allows you to render and orbit a 3D object and capture the result into an animated gif.☆16Updated 3 years ago
- A collection of code that makes writing code with RealityKit easier.☆20Updated last year
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 6 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated last month
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆15Updated 3 years ago
- A tool for generating textures and scenes for SceneKit☆20Updated 3 years ago
- Convert between images, pixel buffers and textures.☆15Updated last week
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆36Updated 2 months ago
- A macOS app to explore Metal, particularly Shaders.☆30Updated last week
- GlitchArt: Cyberpunk-2077-Style Glitch Art For Apple Vision Pro,Shader Graph☆23Updated 6 months ago
- VisionOS metal with swift refactored from FullyImmersiveMetal☆32Updated last year
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 3 years ago
- RealityKit Terrain Shader - Surface Shaders and Geometry Modifiers☆27Updated 2 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆43Updated 5 years ago
- Enhance ARKit with RoomPlan object detection☆65Updated 3 years ago
- FocusSquare class taken straight from Apple's ARKit examples and packed up for anyone to use with ease.☆57Updated 5 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- ☆63Updated last year
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Updated 3 years ago
- This is a project that recognizes shapes(Circle, line, triangle, rectangle) in 3D and regularize and visualize them back to 3D☆18Updated 6 years ago
- Example of how to use RealityKit to procedurally generate terrain.☆19Updated last year
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- Present a volumetric window from UIKit on visionOS☆33Updated 2 years ago