wfowler1 / LibBSPLinks
C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
☆101Updated 5 months ago
Alternatives and similar repositories for LibBSP
Users that are interested in LibBSP are comparing it to the libraries listed below
Sorting:
- C# parsers and formats for Half-Life 1 and related engines.☆99Updated last week
- A lightweight plugin for importing BSP maps into Unity3D as meshes.☆119Updated 2 years ago
- uSource is a plugin for importing MDL / BSP / VMT / VTF and etc... resources to Unity!☆92Updated 3 years ago
- Plugin to import resources from the Source engine in Unity3D.☆110Updated 5 years ago
- Unofficial mirror of Alien Swarm's public source code.☆101Updated last year
- Decompiler for many BSP formats☆55Updated 5 months ago
- C# Library for working with BSP files (and other similar file formats).☆21Updated 8 years ago
- Specialised idTech 3 fork for my games. Status: inactive☆27Updated last year
- An attempt to bring Quake II movement physics to Unity engine.☆123Updated 2 years ago
- 🎮 BSP2OBJ is a command-line utility capable of converting Quake, Quake 2, Daikatana, Hexen 2, Kingpin and Half-Life map files into OBJ m…☆50Updated 3 years ago
- Load Quake 3 maps into Unity3D☆84Updated 10 years ago
- Load Quake 1 .bsp maps into Unity3D☆65Updated 2 years ago
- SharpQuake is a GLQuake reimplementation in C# using the OpenTK library☆53Updated 2 years ago
- A port of the Quake III strafe jumping mechanics to Unity☆101Updated 4 years ago
- Based on the classic Source engine developer console, this is a in-game developer console asset for Unity☆26Updated 6 years ago
- Source Engine Physically Based Rendering implementation☆139Updated 3 years ago
- GPU-accelerated Source Engine lightmap compiler☆77Updated 4 years ago
- Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.☆139Updated last month
- Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)☆128Updated last year
- ☆94Updated 6 months ago
- Half-Life bsp map to gltf converter☆34Updated 2 years ago
- Modified Version of Source 2007☆120Updated 4 years ago
- A worms-inspired artillery game for s&box with randomly generated levels.☆39Updated last week
- WorldSpawn is our level-editor for id Tech projects using Nuclide. This is unsupported.☆16Updated 3 years ago
- QuakeC Intellisense, diagnostics, and code browsing.☆38Updated last year
- Quixel bridge tool for s&box☆22Updated 2 years ago
- A goldsrc engine extention based on bulletsharp.☆18Updated 4 years ago
- Source code to Half-Life 2: Sandbox - A free and open-source sandbox Source engine modification.☆62Updated last year
- Standalone shadercompile, that doesn't depend on valve libraries and supports x64☆65Updated 2 years ago
- Turning Godot into GoldSRC, attempt no.1☆13Updated 2 years ago