yuraj11 / HL-Texture-Tools
Half-Life Texture Tools - create and view wad and spr files
☆86Updated 11 months ago
Alternatives and similar repositories for HL-Texture-Tools:
Users that are interested in HL-Texture-Tools are comparing it to the libraries listed below
- Cross-platform Half-Life 1 map decompiler☆73Updated 11 months ago
- Map compile tools for the Half-Life engine☆65Updated 7 months ago
- Command-line tools for making/extracting Half-Life textures and sprites☆42Updated 2 weeks ago
- Half-Life SDK for making mods upon it☆37Updated this week
- Tool for editing GoldSrc maps without decompiling☆127Updated 4 months ago
- Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.☆150Updated 2 weeks ago
- Half-Life: Opposing Force SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆76Updated 5 months ago
- This repository contains source files of Half-Life 1 maps in Valve Hammer Editor (RMF) format.☆30Updated last year
- Half-Life Asset Manager, a tool to view and edit Half-Life 1 models☆241Updated 9 months ago
- Decompiler for many BSP formats☆55Updated 9 months ago
- Goldsrc map viewer/editor without decompiling. Also can view .MDL models.☆79Updated 2 weeks ago
- VHLT V34 source code. Check the branches for versions with ifdefs removed for easier reading☆13Updated last year
- Half-Life: Advanced Development Mod☆66Updated last year
- Half-Life 1 engine based games☆54Updated 4 months ago
- MESS (Macro Entity Scripting System): a Half-Life level compile tool.☆27Updated 3 months ago
- An open source alternative to Valve's Hammer Editor for the Goldsource engine. Fork of the Sledge hammer project.☆25Updated this week
- A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.☆59Updated last year
- ☆78Updated 3 weeks ago
- Source Code of Codename Borea mod for Half-Life☆12Updated 2 weeks ago
- A collection of GoldSrc mapping tools in one application☆17Updated last week
- Source Code of Half-Life: Planck Epoch☆15Updated 2 months ago
- RCBot (Angelscript) for Svencoop 5☆32Updated 5 months ago
- recreated env_cascade_light from CS GO based on env_projectedtexture☆33Updated 2 months ago
- Advanced Development Mod - technical overhaul for Half-Life☆17Updated 2 years ago
- Public release of Pathos Engine☆45Updated 2 weeks ago
- Trinity Rendering Engine☆14Updated last year
- CSS Classic Green UI Skin from Goldsource games and the early Steam design and Grey UI Skin from Source games☆30Updated 11 months ago
- SE FGD's☆24Updated last year
- Fixing bugs in GoldSrc☆26Updated 3 months ago
- Devised by Tom "RedFox" Simpson☆50Updated last month