LogicAndTrick / sledge-formats
C# parsers and formats for Half-Life 1 and related engines.
☆76Updated last week
Alternatives and similar repositories for sledge-formats:
Users that are interested in sledge-formats are comparing it to the libraries listed below
- C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines☆95Updated 8 months ago
- Standalone shadercompile, that doesn't depend on valve libraries and supports x64☆52Updated last year
- Decompiler for many BSP formats☆55Updated 8 months ago
- Specialised idTech 3 fork for my games. Status: inactive☆27Updated 8 months ago
- Public release of Pathos Engine☆44Updated 3 weeks ago
- Several modern C++20 libraries for sanely parsing Valve's formats☆44Updated this week
- A goldsrc engine extention based on bulletsharp.☆14Updated 3 years ago
- This is a lightmap editor for source engine games☆41Updated 7 months ago
- Source Engine Physically Based Rendering implementation☆129Updated 2 years ago
- Shader Editor for the Source Engine☆53Updated 8 years ago
- C# Library for working with BSP files (and other similar file formats).☆19Updated 7 years ago
- GPU-accelerated Source Engine lightmap compiler☆74Updated 3 years ago
- 🎮 BSP2OBJ is a command-line utility capable of converting Quake, Quake 2, Daikatana, Hexen 2, Kingpin and Half-Life map files into OBJ m…☆47Updated 2 years ago
- A Python-powered gui for converting pbr materials into Source Engine-compatible materials.☆35Updated 3 months ago
- Modules for working with Valve's Source Engine file formats.☆61Updated this week
- A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.☆59Updated last year
- A minified version of Source SDK with support for VS 2022☆40Updated last year
- Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.☆150Updated 5 months ago
- Turning Godot into GoldSRC, attempt no.1☆13Updated last year
- OBSOLETE | Go to the link below for the current version!☆28Updated 4 years ago
- Unofficial mirror of Alien Swarm's public source code.☆79Updated 10 months ago
- Bullet Physics Injection for Source SDK 2013☆45Updated 3 years ago
- Half-Life SDK updated to compile under VS2019, plus TWHL programming tutorials☆16Updated last month
- Map compile tools for the Half-Life engine☆65Updated 6 months ago
- Inserts instances into a VMF. I am the best at names.☆40Updated 4 years ago
- Python library for analysing .bsp files☆110Updated 3 weeks ago
- A lightweight plugin for importing BSP maps into Unity3D as meshes.☆115Updated last year
- Half-Life bsp map to gltf converter☆28Updated last year
- Command-line tools for making/extracting Half-Life textures and sprites☆41Updated last week
- Half-Life Texture Tools - create and view wad and spr files☆85Updated 11 months ago