thexa4 / source-pbrLinks
Source Engine Physically Based Rendering implementation
☆131Updated 2 years ago
Alternatives and similar repositories for source-pbr
Users that are interested in source-pbr are comparing it to the libraries listed below
Sorting:
- Standalone shadercompile, that doesn't depend on valve libraries and supports x64☆58Updated last year
- Bullet Physics Injection for Source SDK 2013☆46Updated 4 years ago
- Shader Editor for the Source Engine☆55Updated 9 years ago
- GPU-accelerated Source Engine lightmap compiler☆74Updated 3 years ago
- This is a lightmap editor for source engine games☆42Updated 11 months ago
- Modified Version of Source 2007☆115Updated 4 years ago
- Source 2013 for VS2022☆48Updated last year
- Import Source game content into Source 2☆68Updated 3 months ago
- A minified version of Source SDK with support for VS 2022☆44Updated last year
- Ported HDR Bloom(MagicBloom.fx by luluco250)(requires mat_hdr_level 3)☆19Updated 5 years ago
- Several modern C++20 libraries for sanely parsing Valve's formats☆61Updated 3 weeks ago
- VPK format provider for 7-Zip☆59Updated 3 years ago
- Replacement vphysics module for the Source engine (originally meant for Garry's Mod)☆93Updated 8 years ago
- .Net Library written in C#. Useful for generating or parsing in an existing VMF into a tree like structure. Tree can be written do a new …☆14Updated 3 years ago
- A Python-powered gui for converting pbr materials into Source Engine-compatible materials.☆46Updated 2 weeks ago
- ☆36Updated 4 years ago
- Run FPS-style Non-VR mods on top of Source2☆58Updated 4 years ago
- A Source Engine 2013 SP mod aimed to provide bug fixes and various development features☆32Updated 3 years ago
- Repository for the Source engine modification G String☆35Updated 5 years ago
- recreated env_cascade_light from CS GO based on env_projectedtexture☆33Updated 6 months ago
- Modules for working with Valve's Source Engine file formats.☆66Updated 3 weeks ago
- Source engine 2007 fork☆31Updated 6 years ago
- Convert PBR materials to VMT and VTF files that imitate PBR properties in Source engine games like Garry's Mod.☆44Updated 2 years ago
- ☆52Updated last year
- Inserts instances into a VMF. I am the best at names.☆40Updated 5 years ago
- Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)☆119Updated last year
- ☆30Updated 4 years ago
- Replacement MP3 playback module for the Source Engine☆49Updated 10 months ago
- The 2013 edition of the Source SDK☆20Updated 4 years ago
- HLMV for Source SDK 2013☆14Updated 2 years ago