Memorix101 / SharpQuakeLinks
SharpQuake is a GLQuake reimplementation in C# using the OpenTK library
☆53Updated 2 years ago
Alternatives and similar repositories for SharpQuake
Users that are interested in SharpQuake are comparing it to the libraries listed below
Sorting:
- Quake 2, fully playable, ported to C#☆30Updated 2 years ago
- C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines☆100Updated 3 months ago
- C# parsers and formats for Half-Life 1 and related engines.☆95Updated 3 months ago
- Game engine inspired by id Tech and Source written in C#☆62Updated last month
- Load Quake 1 .bsp maps into Unity3D☆65Updated 2 years ago
- Duke Nukem 3D ported to C# Unity☆31Updated 3 years ago
- Load Quake 3 maps into Unity3D☆83Updated 10 years ago
- Quake One built from scratch in Unity☆58Updated 5 years ago
- CSG Editor made in C#☆23Updated 3 years ago
- Unity libs for working with Doom, also my Doom engine: NaSTY☆94Updated 6 years ago
- C# Library for working with BSP files (and other similar file formats).☆21Updated 8 years ago
- A modding tool for Red Faction Guerilla Re-Mars-Tered☆37Updated 5 months ago
- Specialised idTech 3 fork for my games. Status: inactive☆27Updated last year
- Mocha: A work-in-progress 3D game engine☆69Updated last month
- Unity implementation of TES III: Morrowind engine☆58Updated 8 months ago
- Basic MonoGame raycast engine☆46Updated 5 years ago
- Kick start executable for running stand-alone distributed Mono applications☆74Updated 4 months ago
- MonoGame Content Importers, Shaders, etc☆55Updated 2 years ago
- Building Quake 2 using Visual Studio 2013☆29Updated last year
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆78Updated 5 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- .NET wrapper for Irrlicht Engine☆22Updated 6 years ago
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆85Updated 2 years ago
- A lightweight plugin for importing BSP maps into Unity3D as meshes.☆119Updated 2 years ago
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆37Updated 8 years ago
- Open source level editor toolkit built on FNA+ImGui.NET☆24Updated last year
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- Quake/Half-life MAP file format article and source code☆80Updated 12 years ago
- An attempt to bring Quake II movement physics to Unity engine.☆121Updated 2 years ago
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆24Updated 2 weeks ago