vivet / HungarianAlgorithm
Hungarian Algorithm Implementation
☆43Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for HungarianAlgorithm
- A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library☆125Updated 2 years ago
- An extremely fast, easy to use, KD-Tree optimized for machine learning and big-data applications.☆98Updated 4 years ago
- C# / .NET version of Jonathan Shewchuk's Triangle mesh generator.☆471Updated last month
- C# implementation of the Bowyer–Watson algorithm for Delaunay triangulation☆182Updated 3 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆252Updated 4 years ago
- 2d Delaunay triangulation with mesh refinement for Unity with Burst compiler☆234Updated this week
- Concave hull for C# (Comes with a Unity demo)☆95Updated last month
- This repository has migrated to Unity-Technologies/VHACD☆70Updated 2 years ago
- CGALDotNet examples in Unity☆62Updated 2 years ago
- .NET / Unity library for creating Voronoi Diagrams☆53Updated 8 months ago
- C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.☆211Updated 9 months ago
- C# library for building 3D tools in Unity☆118Updated 4 years ago
- C# RTree compatible with Unity.☆27Updated 4 years ago
- NURBS spline/surface library for Unity☆155Updated last year
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆62Updated last year
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆77Updated 2 years ago
- Tessellation and Voxelization Geometry Library☆58Updated this week
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆85Updated last year
- This repository contains my own C# libraries which I used for different projects in the past☆35Updated 5 years ago
- A .Net fast convex hull library for 2, 3, and higher dimensions.☆339Updated 3 years ago
- Runtime mesh importer for Unity using AssimpNet☆70Updated 2 years ago
- An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls☆185Updated 4 years ago
- Fast Delaunay triangulation of 2D points implemented in C#.☆417Updated 2 weeks ago
- ☆160Updated last year
- Unity library for 2D/3D geometric computation, mesh algorithms, and more.☆27Updated last week
- Spatial Hashing Algorithm with GPU Acceleration☆105Updated 5 years ago
- Primitive mesh builder for Unity.☆112Updated 3 years ago
- Very fast C# class for weighted random picking.☆129Updated 4 years ago
- Poly-line simplification library for C# based on the Douglas Peucker algorithm☆59Updated 5 years ago
- [Obsolete - No longer maintained] A collection of tools to simplify writing public API components for the Unity software.☆51Updated 2 years ago