atcarter714 / UnityH4xxLinks
Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...
☆62Updated 2 years ago
Alternatives and similar repositories for UnityH4xx
Users that are interested in UnityH4xx are comparing it to the libraries listed below
Sorting:
- A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. W…☆146Updated 5 months ago
- Burst friendly (special) native collections for Unity☆82Updated last year
- A better dropdown window for Unity Editor☆105Updated last year
- Zero-copy sharing between managed and native arrays in Unity☆175Updated 4 years ago
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆91Updated 10 months ago
- The Unity BRG Container☆92Updated last year
- DbgDraw is an API that provides the ability to render various 2D and 3D shapes for visual debugging purposes.☆98Updated last year
- UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.☆87Updated last year
- Collection of tools for working with components in Unity.☆108Updated last week
- Serializes and renders ⚠ missing component info in Unity☆149Updated 2 years ago
- ☆64Updated 3 years ago
- Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread☆130Updated 7 months ago
- A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, w…☆108Updated 4 years ago
- Collection of various Unity Utility classes/functions☆34Updated last year
- Development console for Unity game engine☆110Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- Collection of Unity Burst samples☆77Updated 3 years ago
- Optimizer for Unity's Mono assemblies☆73Updated 3 years ago
- Useful system for visualizing continuously changing data with graphs.☆51Updated 3 months ago
- A set of useful code stuff for Unity☆87Updated 2 weeks ago
- ☆76Updated last year
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆55Updated 2 years ago
- Visual graphs tool for unity editor☆96Updated 2 years ago
- Implementation of a persistent serializable GUID (Globally Unique Identifier) for Unity.☆59Updated 10 months ago
- Provides access to internal lighting APIs.☆82Updated 2 years ago
- Unity SerializeReference Editor☆79Updated this week
- Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. …☆60Updated last week
- ☆121Updated 5 months ago
- Http request logging tool for Unity.☆75Updated 2 years ago
- Selectively deep profile single methods while your game is running in Unity's Profiler 🔬☆145Updated 3 years ago