atcarter714 / UnityH4xxLinks
Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...
☆63Updated 2 years ago
Alternatives and similar repositories for UnityH4xx
Users that are interested in UnityH4xx are comparing it to the libraries listed below
Sorting:
- Burst friendly (special) native collections for Unity☆82Updated last year
- A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. W…☆150Updated 7 months ago
- A better dropdown window for Unity Editor☆107Updated last year
- DbgDraw is an API that provides the ability to render various 2D and 3D shapes for visual debugging purposes.☆101Updated last year
- ☆64Updated 3 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆66Updated 9 months ago
- Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread☆130Updated 9 months ago
- The Unity BRG Container☆95Updated last year
- Zero-copy sharing between managed and native arrays in Unity☆176Updated 5 years ago
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆91Updated last year
- Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.☆41Updated last year
- Useful system for visualizing continuously changing data with graphs.☆52Updated 5 months ago
- Collection of tools for working with components in Unity.☆110Updated last week
- Unity extension that lets you assign any Object field by choosing it from the scene view.☆80Updated 5 months ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- ☆78Updated last year
- Optimizer for Unity's Mono assemblies☆73Updated 3 years ago
- This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix ⚠ missin…☆79Updated last month
- Smart Reference is a Unity plugin that allows you to lazy load references to other objects in ScriptableObject and MonoBehaviour.☆65Updated last year
- A set of useful code stuff for Unity☆94Updated last week
- Savanna Saving - Free☆63Updated 7 months ago
- Collection of various Unity Utility classes/functions☆34Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- Implementation of a persistent serializable GUID (Globally Unique Identifier) for Unity.☆60Updated last year
- Selectively deep profile single methods while your game is running in Unity's Profiler 🔬☆147Updated 3 years ago
- Collection of Unity Burst samples☆78Updated 3 years ago
- PlayMode Inspector for Unity allows you to display internal state, eg. from a MonoBehaviour, to a dedicated editor window.☆85Updated 11 months ago
- Serializes and renders ⚠ missing component info in Unity☆150Updated 2 years ago
- UI Toolkit elements and utilities for custom Editor interfaces in Unity.☆100Updated 2 months ago
- Asynchronous screen transition/navigation for Unity.☆59Updated 9 months ago