tharinga / UniMediator
UniMediator is a Unity package that enables you to easily use the Mediator pattern in Unity. This library is inspired by MediatR and works in a very similar way.
β21Updated 5 years ago
Alternatives and similar repositories for UniMediator:
Users that are interested in UniMediator are comparing it to the libraries listed below
- Additional types and functionalityβ23Updated 3 years ago
- C# Float and Transform compression library with fancy inspector code for Unity.β28Updated 4 years ago
- πABC - Actor Behaviour Component - Framework for Unity Game Engine and .Net Platformβ16Updated 3 months ago
- DO NOT USE ScriptableObject Architectureβ24Updated last year
- Object pooling for Unityβ24Updated 5 months ago
- Game builder (and automation) for Unityβ21Updated 5 months ago
- Create drop-down lists which can contain objects of any type with one simple attributeβ11Updated 4 years ago
- Keep a history of all the builds you do.β33Updated 11 months ago
- π Just install and get the navigation functionality by pressing the Tab key in Unity gameβ33Updated 2 months ago
- Generates "UxmlFactory" and "UxmlTraits" source code for a custom VisualElementβ39Updated 6 months ago
- Coding extensions library: New basic datatypes, static helper methods and extensions on Unity datatypesβ27Updated 5 months ago
- π¬Package for unity3d which allow select type and members from editor inspector windowβ42Updated 5 years ago
- Change Unity Editor modes π₯β17Updated 2 years ago
- Command based scriptable build pipeline for Unity 3Dβ49Updated 2 weeks ago
- A tool for Unity3D to help you pinpoint redundant dataβ20Updated 4 years ago
- β16Updated 4 years ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system sideβ26Updated 2 years ago
- Reactive node system for Unityβ44Updated 9 months ago
- Coroutine-based utility AI for Unity3dβ36Updated 2 years ago
- Inversion of Control / Dependency Injection tool for Unity3dβ46Updated last year
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.β32Updated 3 weeks ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.β24Updated 4 years ago
- A remote developer console for Unityβ39Updated 2 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUIβ24Updated 3 months ago
- Unity C# toolkit to kickstart your project's codebase.β19Updated 5 months ago
- Generates code to allow invoking FMOD events with a strongly-typed syntax.β28Updated 2 weeks ago
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right inβ¦β26Updated 2 years ago
- Tool for analyzing materials and shaders used in scenesβ15Updated last year
- A toolsuite created to make Unity development easierβ27Updated last year
- β Tool for convenient ScriptableObject's creationβ38Updated 5 months ago