viliwonka / LinearAlgebraBursted
Linear algebra library for Unity, written completely in Burst
☆14Updated last year
Alternatives and similar repositories for LinearAlgebraBursted:
Users that are interested in LinearAlgebraBursted are comparing it to the libraries listed below
- modular particle system using compute shaders.☆28Updated 5 years ago
- ☆30Updated 3 weeks ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- ☆26Updated 4 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Custom Editor script for Unity 5 LineRenderer component☆18Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Passing C# array to a native plug-in.☆30Updated 10 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- Color Picker Element for the newer Unity GUI System☆40Updated last year
- ☆15Updated 7 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆36Updated 3 years ago
- ☆16Updated 8 years ago
- Procedural builder for some basic primitives in Unity☆25Updated 3 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- Compute shader particles in Unity☆12Updated 7 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆22Updated 6 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- Draw beautiful 3D texts with one line of code.☆48Updated 7 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Scalable Vector Graphics creation and drawing component for Unity☆39Updated 7 years ago
- ☆20Updated 6 years ago
- Tests to check the determinism of the basic floating point arithmetic operations on different devices using Unity.☆41Updated 2 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆34Updated 3 years ago
- Medieval Town Generator for Unity☆40Updated 3 years ago