danielshervheim / unity-flockingLinks
CPU and GPU implementations of Craig Reynold's boids in Unity.
☆37Updated 5 years ago
Alternatives and similar repositories for unity-flocking
Users that are interested in unity-flocking are comparing it to the libraries listed below
Sorting:
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- ☆33Updated 4 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆24Updated 6 months ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- Minimalist simplex library☆46Updated 3 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Utility extensions for Unity standard Gradient class☆48Updated 4 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline☆10Updated 5 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆34Updated 3 years ago
- Superformula 3D mesh generator with compute shaders☆46Updated 4 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Multiple Shaders for Unity URP☆18Updated 3 years ago
- Generates preview textures for sprites, icons of Unity models☆35Updated 6 years ago
- Custom nodes for Shader Graph☆31Updated 7 years ago
- Playground project for character joint chains in Unity☆39Updated 6 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago