danielshervheim / unity-flockingLinks
CPU and GPU implementations of Craig Reynold's boids in Unity.
☆37Updated 6 years ago
Alternatives and similar repositories for unity-flocking
Users that are interested in unity-flocking are comparing it to the libraries listed below
Sorting:
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 6 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Package distribution template for Unity.☆64Updated 5 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Minimalist simplex library☆47Updated 3 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 3 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated last month
- ☆62Updated 6 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Utility extensions for Unity standard Gradient class☆48Updated 4 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 7 years ago
- ☆33Updated 4 years ago
- PivotPainter tools and shaders for unity☆28Updated 2 years ago
- Mask by alpha channel bloom effect for Unity.☆56Updated 9 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- A simple example of creating custom Track and Clip☆46Updated 3 years ago
- Control Unity Post-Process Effects with Timeline☆26Updated 6 years ago
- An abstraction layer on top of Texture2D.LoadImage to create Texture2D objects at runtime from raw PNG/JPEG data in Unity☆64Updated 2 months ago
- Playground project for character joint chains in Unity☆40Updated 6 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago