Mesh decimation using Quadric error metrics
☆33Apr 9, 2018Updated 7 years ago
Alternatives and similar repositories for mesh-decimate
Users that are interested in mesh-decimate are comparing it to the libraries listed below
Sorting:
- Live three.js mesh simplification demo https://neurolabusc.github.io/simplifyjs/☆15Jul 20, 2024Updated last year
- Online NIfTI voxels to triangulated mesh conversion☆24Dec 5, 2022Updated 3 years ago
- Computing oriented minimum bounding boxes using Rotating Calipers☆39Oct 17, 2017Updated 8 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Dec 11, 2023Updated 2 years ago
- Three.js SDF Bitmap Text☆11Oct 8, 2025Updated 4 months ago
- Deprecated JavaScript tools to generate .XKT files; replaced by https://github.com/xeokit/xeokit-convert☆11Dec 15, 2021Updated 4 years ago
- Linear interpolation between multiple arrays☆13Apr 19, 2021Updated 4 years ago
- Oasis-Engine WebGPU Adaptation☆12Mar 17, 2022Updated 3 years ago
- Three.js Binary Animation(TBA) file. Retargeting animation with ~84% reduction in the size of a JSON animation.☆26Jul 10, 2025Updated 7 months ago
- Collection of mesh simplification methods written in Typescript☆32May 18, 2023Updated 2 years ago
- WebGPU RTX☆14Dec 6, 2022Updated 3 years ago
- Surface Simplification via Quadric Error Metrics☆81Dec 25, 2017Updated 8 years ago
- a WebGL2 based NIFTI volume viewer.☆14May 26, 2021Updated 4 years ago
- Pack images into a texture atlas.☆55Sep 6, 2024Updated last year
- Raytracing with WebGPU☆19Nov 5, 2024Updated last year
- 用 three.js 实现的三维地质模型剖切,以及剖面的补充☆17Apr 26, 2020Updated 5 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Jan 17, 2021Updated 5 years ago
- Set of gltf models to load in online demos and examples☆23Jul 20, 2024Updated last year
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆45Oct 27, 2023Updated 2 years ago
- A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap☆155Feb 23, 2026Updated last week
- A simple THREE.js template code that make use of three-shadertoy-material on render on a mesh☆24Dec 20, 2018Updated 7 years ago
- Temporal Antialiasing on top of Three.js☆24Feb 20, 2017Updated 9 years ago
- JavaScript port of METIS graph partitioning library☆28Sep 3, 2021Updated 4 years ago
- A Three.js sandbox for a variety of experiments☆27Aug 8, 2015Updated 10 years ago
- Artworks with Shader.☆32Dec 13, 2018Updated 7 years ago
- ☆94Feb 17, 2021Updated 5 years ago
- A class for interpolation of position, rotation, and scale for networked THREE.js objects.☆26Jul 11, 2023Updated 2 years ago
- a virtual webgl running context which can mix thirdly webgl library gl commands togother, include three.js, claygl etc.☆26Apr 18, 2021Updated 4 years ago
- An implementation of Jerry Tessendorf's real-time ocean simulation techniques in WebGL.☆25Jun 14, 2015Updated 10 years ago
- An experiment in hot reloading 3d models from Blender into a WebGL scene☆25Sep 5, 2017Updated 8 years ago
- ☆31Dec 13, 2023Updated 2 years ago
- webgpu-image-processing☆28Mar 5, 2022Updated 3 years ago
- WebGL 2.0 fur demo☆70May 22, 2017Updated 8 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆66Oct 5, 2024Updated last year
- 模拟 http://globe.cid.harvard.edu/ 飞线, https://yuanzhaokang.github.io/three.js_globe_flight_line/☆32Feb 13, 2017Updated 9 years ago
- A GLSL-heavy particle engine for THREE.js. Heavily based on Stemkoski's great particle engine (see README)☆26Sep 16, 2013Updated 12 years ago
- CSS Shaders through WebGL☆54Jun 11, 2012Updated 13 years ago
- Extrudes a shape along a path☆28Mar 19, 2024Updated last year
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆172Feb 1, 2019Updated 7 years ago