tobyselway / bevy-autoplayLinks
Automated integration testing based on recorded play-testing sessions
☆27Updated 11 months ago
Alternatives and similar repositories for bevy-autoplay
Users that are interested in bevy-autoplay are comparing it to the libraries listed below
Sorting:
- Cross-platform ergonomic abstractions for async programming in Bevy.☆77Updated last month
- A Bevy library for executing various actions in a sequence.☆46Updated last month
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 2 months ago
- Allows you to use coroutine in Bevy☆68Updated last month
- Editable lookup curve for Bevy☆58Updated 3 weeks ago
- Attach Bevy's Handles/Entities statically to Types.☆37Updated last year
- A flexible `bevy_state` alternative☆27Updated last week
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆47Updated 3 weeks ago
- Mesh based bevy text implementation.☆34Updated this week
- An ability management suite for Bevy.☆73Updated 3 weeks ago
- bevy + metrics + egui_plot☆33Updated 2 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆70Updated last month
- A bevy plugin for creating grids, for debugging purposes☆34Updated 3 weeks ago
- The framework that grows with you☆73Updated this week
- ☆62Updated last year
- Animated GIF / WebP player for Bevy☆27Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆27Updated 3 weeks ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆66Updated this week
- ☆25Updated 10 months ago
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆28Updated last month
- Allows using Rust functions in place of Bevy plugins☆27Updated last year
- A flexible networking crate for Bevy.☆45Updated 5 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆70Updated 2 weeks ago
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆39Updated 3 months ago
- Asynchronous operations for Bevy Engine☆67Updated 9 months ago
- ☆39Updated 3 weeks ago
- On-screen diagnostics☆108Updated last month
- Reactivity primitives for Bevy☆27Updated last month
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆85Updated 2 weeks ago
- Persist game settings like music volume or graphic settings in a nice toml file in the right location.☆29Updated last month