Octree for Bevy game engine
☆22Apr 24, 2025Updated 10 months ago
Alternatives and similar repositories for oktree
Users that are interested in oktree are comparing it to the libraries listed below
Sorting:
- contains plugins/systems to make serialization/deserialization with bevy smoother☆18May 15, 2025Updated 9 months ago
- Interactive boids simulation in 2D and 3D using Bevy and Rust☆11Sep 17, 2025Updated 5 months ago
- A Bevy plugin to easily create and manage windows that remember where they were.☆13Oct 25, 2025Updated 4 months ago
- A collection of (hopefully) useful crates written in Rust.☆13Feb 11, 2026Updated 2 weeks ago
- A rust implementation of octree and quadtree datastructures for realtime applications☆18Feb 10, 2026Updated 3 weeks ago
- An "old TV" post-processing effect for Bevy☆12Dec 12, 2025Updated 2 months ago
- Dynamic array-like octree written in C#☆13May 28, 2025Updated 9 months ago
- Geometry laboratory for finite element analyses☆17Jan 27, 2026Updated last month
- Microlibrary for adding anchoring to UI☆47Feb 15, 2026Updated 2 weeks ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆19Jan 29, 2026Updated last month
- Calculate physical correct sun movement from desired day/night duration and max sun height☆21Feb 8, 2026Updated 3 weeks ago
- Custom render pipeline example in bevy☆19Apr 7, 2025Updated 10 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆23Jan 20, 2026Updated last month
- ☆18Jul 17, 2021Updated 4 years ago
- Simulate logic gates and signals in bevy☆25Dec 2, 2024Updated last year
- Easy to use voxel world for Bevy☆291Feb 16, 2026Updated 2 weeks ago
- ☆21Jan 8, 2025Updated last year
- Bevy plugin for easy-to-use portals☆21Dec 20, 2025Updated 2 months ago
- Define mesh-based VFX in RON files and load them into bevy☆24Jan 11, 2026Updated last month
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆51Apr 5, 2025Updated 10 months ago
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆28Feb 11, 2026Updated 2 weeks ago
- SDF ray marching in bevy☆25Feb 6, 2026Updated 3 weeks ago
- ☆21Jan 23, 2026Updated last month
- Provides crates for using Webview within Bevy.☆30Aug 1, 2025Updated 7 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jan 17, 2026Updated last month
- A Minecraft-inspired Bevy game☆71Feb 21, 2026Updated last week
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆33Apr 19, 2025Updated 10 months ago
- A polygon mesh manipulation library based on the Surface Mesh structure☆29Nov 2, 2025Updated 4 months ago
- Billboard text and texture support for bevy☆103Jul 10, 2024Updated last year
- Powerful tooltips for Bevy☆37Jan 16, 2026Updated last month
- Zig uuidv4 implementation without allocations☆11Dec 4, 2024Updated last year
- A flexible `bevy_state` alternative☆35Jan 23, 2026Updated last month
- ☆19Nov 23, 2025Updated 3 months ago
- A workflow for baked global illumination in the Bevy game engine☆33Oct 17, 2024Updated last year
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆65Feb 21, 2026Updated last week
- bevy gaussian splatting render pipeline plugin 🕊️🌌☆243Feb 11, 2026Updated 2 weeks ago
- Unity Editor tool that explains why an asset is included, ranks size-heavy dependencies, and exports Markdown/Mermaid reports.☆28Jan 3, 2026Updated 2 months ago
- A 3D fluid simulation on the GPU using C++ and Vulkan.☆13Jun 12, 2022Updated 3 years ago
- A bevy framework for implementing complex RPG stat systems.☆35Feb 8, 2026Updated 3 weeks ago