TotalKrill / bevy_mod_reqwest
☆32Updated last week
Alternatives and similar repositories for bevy_mod_reqwest:
Users that are interested in bevy_mod_reqwest are comparing it to the libraries listed below
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆65Updated last week
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆44Updated 3 weeks ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆42Updated 3 months ago
- Ergonomic and Correct Utility AI for Bevy Engine☆26Updated 2 months ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆25Updated last week
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated 9 months ago
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Updated last month
- A bevy framework for implementing complex RPG stat systems.☆27Updated last week
- Cross-platform ergonomic abstractions for async programming in Bevy.☆76Updated this week
- A bevy plugin adding edge detection post-processing effect☆24Updated 3 months ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆86Updated 5 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆69Updated last week
- Simple server/client channel implemented over websockets with support for Bevy.☆25Updated last week
- Billboard text and texture support for bevy☆101Updated 9 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆24Updated last week
- ☆25Updated 9 months ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆28Updated last year
- A bevy plugin for creating grids, for debugging purposes☆34Updated 4 months ago
- A bevy plugin for rendering grass☆56Updated last month
- Tiny macros for bailing on failure☆34Updated last week
- A native and WASM compatible Particle System implementation for Bevy☆68Updated 5 months ago
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆62Updated 4 months ago
- A flexible `bevy_state` alternative☆21Updated this week
- A Bevy plugin to selectively blur regions of the screen☆62Updated 6 months ago
- This crate provides reading user input sequences, and sending event☆16Updated last week
- File system dialogs for loading and saving files using the Bevy game engine☆24Updated last week
- Input capture and playback functionality for the Bevy game engine.☆32Updated 5 months ago
- ☆46Updated this week
- A Bevy plugin for easily animating 2D and 3D sprites☆65Updated last week
- ☆68Updated 9 months ago