TotalKrill / bevy_mod_reqwestLinks
☆33Updated last month
Alternatives and similar repositories for bevy_mod_reqwest
Users that are interested in bevy_mod_reqwest are comparing it to the libraries listed below
Sorting:
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆60Updated 2 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆79Updated this week
- Ergonomic and Correct Utility AI for Bevy Engine☆29Updated 8 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆82Updated last month
- A Bevy plugin to selectively blur regions of the screen☆66Updated last year
- Allows you to use coroutine in Bevy☆70Updated 3 weeks ago
- A bevy plugin for rendering grass☆63Updated 7 months ago
- A bevy framework for implementing complex RPG stat systems.☆34Updated last month
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆67Updated 6 months ago
- Microlibrary for adding anchoring to UI☆45Updated last week
- Text effects library for the Bevy game engine.☆53Updated 3 weeks ago
- ☆48Updated 6 months ago
- Billboard text and texture support for bevy☆102Updated last year
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Updated 3 weeks ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆60Updated last month
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆89Updated this week
- A bevy plugin adding edge detection post-processing effect☆27Updated 9 months ago
- On-screen diagnostics☆110Updated 6 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆110Updated last week
- A flexible `bevy_state` alternative☆31Updated last month
- ☆26Updated last year
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆62Updated last month
- Animation graphs in Bevy!☆156Updated this week
- Lightning fast tilemaps for bevy.☆87Updated last year
- Trigger Bevy events from crossbeam channels☆31Updated last month
- ☆72Updated last year
- ☆111Updated 9 months ago
- Tiny macros for bailing on failure☆38Updated last month
- A Bevy helper to easily manage resources that need to persist across game sessions.☆105Updated 3 weeks ago
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated last year