TaskScheduler is a set of algorithms working together for asynchronous threaded code execution.
☆109Jul 28, 2024Updated 2 years ago
Alternatives and similar repositories for task-scheduler
Users that are interested in task-scheduler are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Optimised and simple reflection library for games☆10Apr 7, 2024Updated 2 years ago
- Some modules for efficient networking☆78May 20, 2025Updated last year
- Create Tarantool Lua scripts using TypeScript☆13Jul 13, 2026Updated 2 months ago
- Synthetic Data Values Generator☆20Aug 20, 2025Updated last year
- cli tool to provide unified interface for benchmark unit-testing☆10Aug 6, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Lock-free queue implementations for Nim.☆50Updated this week
- A C11 implementation of D. Vyukov MPSC queue☆40Sep 2, 2023Updated 3 years ago
- Run TLC in cmd☆15Jan 20, 2026Updated 7 months ago
- System programming course☆38Mar 30, 2026Updated 5 months ago
- Cross platform IO engine and timer for Nim.☆25Nov 26, 2024Updated last year
- Hobbyist game engine used in The Driver Syndicate☆14Updated this week
- Reference-counted Shared Pointer for Zig☆32Aug 3, 2023Updated 3 years ago
- Premake module adding support for compilation speed up through the use of the "single compilation unit" pattern, slightly modified.☆18Jul 4, 2024Updated 2 years ago
- C++ adaptive grid for fast collision detection between AABB particles.☆24Sep 16, 2023Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 3 years ago
- Non-intrusive and customizable C++ GUI library☆12Jul 27, 2020Updated 6 years ago
- Tiny virtual file system library for C++.☆26Sep 2, 2022Updated 4 years ago
- Experimental ranges for CUDA☆25Feb 1, 2019Updated 7 years ago
- Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU …☆1,119Updated this week
- Guide to C++ Scripting in Java, C#, Lua, Python and Angelscript (YouTube Series)☆15Jul 7, 2021Updated 5 years ago
- A modern C++-RAII utility library, based on the C++20 proposal☆12Mar 28, 2020Updated 6 years ago
- Tools for conformance monitoring on Kubernetes with TLA+☆23Jun 26, 2024Updated 2 years ago
- Yet Another C++ Library☆24Jul 2, 2026Updated 2 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Framework for building your game engine or any application. OpenGL ES & Vulkan & BGFX with C++20.☆19Sep 12, 2026Updated last week
- Mutexes that only use two bits. Either stored in a byte, or in the bottom bits of a pointer☆28Dec 7, 2022Updated 3 years ago
- A TLA+ module for animating TLC traces.☆50Dec 9, 2024Updated last year
- WIP Snes emulator☆17Nov 24, 2018Updated 7 years ago
- Generic range-based sharding prototype☆28Jul 18, 2023Updated 3 years ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆263Jul 23, 2026Updated last month
- ☆13Jun 21, 2019Updated 7 years ago
- Task System presented in "Better Code: Concurrency - Sean Parent"☆43Sep 20, 2020Updated 6 years ago
- Lazy loading of shared libraries for Nim☆20Jul 8, 2020Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A scalable pipeline tool for graphics applications to build assets.☆27Apr 25, 2024Updated 2 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆143Oct 30, 2025Updated 10 months ago
- Set of XAML markup utilities for WPF and Avalonia applications.☆31Jul 14, 2022Updated 4 years ago
- YIRL is a Work in progress game engine aiming to be fully configurable, scriptable and mod friendly.☆21Sep 9, 2026Updated last week
- =nil; Foundation's Algebraic Operations and Structures Module☆10May 26, 2024Updated 2 years ago
- WIP☆27May 27, 2019Updated 7 years ago