TaskScheduler is a set of algorithms working together for asynchronous threaded code execution.
☆104Jul 28, 2024Updated last year
Alternatives and similar repositories for task-scheduler
Users that are interested in task-scheduler are comparing it to the libraries listed below
Sorting:
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 2 years ago
- A modern C++-RAII utility library, based on the C++20 proposal☆12Mar 28, 2020Updated 5 years ago
- Guide to C++ Scripting in Java, C#, Lua, Python and Angelscript (YouTube Series)☆16Jul 7, 2021Updated 4 years ago
- Framework for building your game engine or any application. OpenGL ES & Vulkan & BGFX with C++20.☆17Feb 10, 2026Updated 2 weeks ago
- A C++ vulkan game engine☆73Updated this week
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- GitHub saver for stargazers, forks, repos☆27Jun 29, 2022Updated 3 years ago
- Yet Another C++ Library☆24Jan 23, 2024Updated 2 years ago
- Guichan is a C++ GUI library designed for games.☆14Oct 22, 2025Updated 4 months ago
- ☆11May 24, 2020Updated 5 years ago
- Mutexes that only use two bits. Either stored in a byte, or in the bottom bits of a pointer☆26Dec 7, 2022Updated 3 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆132Oct 30, 2025Updated 4 months ago
- Lock-free queue implementations for Nim.☆47Dec 21, 2025Updated 2 months ago
- Delegate is an unbelievably fast, lightweight, and 0-overhead function container.☆26May 6, 2021Updated 4 years ago
- Tiny virtual file system library for C++.☆26Sep 2, 2022Updated 3 years ago
- C++03 compile-time ray tracer☆10Feb 22, 2018Updated 8 years ago
- Tiled projects for Sonic Advance games.☆12Dec 4, 2022Updated 3 years ago
- Comparison of leading error-correcting code implementations☆12Aug 19, 2022Updated 3 years ago
- Indexed Allocator C++ lib☆12Nov 6, 2019Updated 6 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- Библиотека для работы с API брокеров бинарных опционов☆15Jun 7, 2021Updated 4 years ago
- A Visual Studio extension☆11Apr 30, 2025Updated 10 months ago
- Small implementation using opengl☆11Aug 6, 2025Updated 6 months ago
- BLAS for Nim☆44May 23, 2024Updated last year
- ☆28Sep 14, 2025Updated 5 months ago
- Legacy model viewer for OGF format from S.T.A.L.K.E.R. Shadow of Chernobyl☆14Feb 21, 2019Updated 7 years ago
- An attempt to give the KolibriOS project a second wind with separated kernel repository☆10Jun 18, 2023Updated 2 years ago
- A high performance timer based on timerwheel for Nim.☆11Sep 2, 2020Updated 5 years ago
- Header only C++11 glTF 2.0 loader☆14Apr 26, 2019Updated 6 years ago
- Wicked fast, thread safe in-memory key/object store for C++☆12Dec 8, 2016Updated 9 years ago
- Customisable, thread-safe C11 memory allocator based off the K&R "storage allocator"☆14Jul 5, 2024Updated last year
- IO engine for Nim.☆10Jul 8, 2024Updated last year
- ☆13May 6, 2023Updated 2 years ago
- Non-nullable pointers with 0-overhead and no hidden runtime cost.☆12Dec 21, 2020Updated 5 years ago
- Unicode text segmentation (tr29)☆11Sep 19, 2024Updated last year
- hobby C++ game engine☆21Updated this week
- ☆13Jun 21, 2019Updated 6 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- In order to solve the actual vehicle routing problem, an intelligent order allocation algorithm for booking trips online between cities i…☆10May 5, 2020Updated 5 years ago