C++ implementation of strong types
β59Dec 2, 2019Updated 6 years ago
Alternatives and similar repositories for strong_type
Users that are interested in strong_type are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- π οΈ A simple ECS library made for learning purposes (header-only)β17Mar 10, 2021Updated 5 years ago
- Komodo Gaming Software Development Kitβ74Jan 18, 2024Updated 2 years ago
- What a stupid name for a libraryβ50Sep 23, 2019Updated 6 years ago
- Multiplayer football gameβ16Oct 11, 2021Updated 4 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editorβ19Dec 21, 2021Updated 4 years ago
- Managed Database hosting by DigitalOcean β’ AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Nephtys Open Source MMORPG Written in C++17β44Oct 21, 2019Updated 6 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog postβ15Jun 19, 2019Updated 7 years ago
- std extensions libraryβ13Jul 23, 2017Updated 9 years ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdkβ158Sep 14, 2019Updated 6 years ago
- Header-only, non-intrusive and macro-free runtime reflection system in C++β652May 8, 2025Updated last year
- β28Feb 10, 2020Updated 6 years ago
- Heap allocation free version of C++11 std::functionβ61Oct 6, 2021Updated 4 years ago
- A C++ Library for Dealing with Semantic Versioningβ11Mar 17, 2020Updated 6 years ago
- Reflection and serialization in C++β11Jul 1, 2016Updated 10 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer β’ AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- OpenGl 4.4 game made with Entity Component Systemβ47Dec 10, 2023Updated 2 years ago
- Generic C++11 PIMPL implementationβ12May 7, 2024Updated 2 years ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixesβ13Dec 9, 2022Updated 3 years ago
- A class template that creates a new type that is distinct from the underlying type, but convertible to and from itβ117Mar 25, 2024Updated 2 years ago
- The Art of Template MetaProgramming (TMP) in Modern C++β¦οΈβ167Jun 28, 2026Updated last month
- Bunch of tools for SFML application developmentβ16Jan 31, 2013Updated 13 years ago
- Data Oriented Tower Defense Exampleβ62Oct 19, 2025Updated 9 months ago
- Adobe's C++ Performance Benchmarks for modern compilers (and build systems)β12Aug 3, 2019Updated 7 years ago
- C++ library for type introspection, reflection, and scripting interfaceβ28Nov 2, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways β’ AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A database inspired entity-component system for computer gamesβ14Apr 26, 2021Updated 5 years ago
- Simple SFML and EnTT playgroundβ40May 18, 2020Updated 6 years ago
- Igneous is an open source game engine written in C++.β52Oct 3, 2020Updated 5 years ago
- Simple example of a breakout game, using SDL and Entt.β45Sep 18, 2020Updated 5 years ago
- `mp::inplace_string<CharT, MaxSize, Traits>` is a `std::string`-like class template that stores text content in-place inside the classβ11Oct 1, 2018Updated 7 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameNβ¦β35Aug 17, 2021Updated 4 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTTβ35Mar 30, 2024Updated 2 years ago
- Timing Libraryβ12Jan 14, 2026Updated 6 months ago
- Simple header only library to add a spinner / progress indicator to any terminal application.β38Oct 8, 2019Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient β’ AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- a c++ header library that implements variant constexpr functions and types.β86Nov 24, 2019Updated 6 years ago
- A plugin to import/export DSCN files in Godot.β18Jul 2, 2019Updated 7 years ago
- Simple and Fast Multimedia Engineβ13Mar 22, 2018Updated 8 years ago
- A performant and flexible genetic algorithm implemented in C++20/23.β21Jan 17, 2026Updated 6 months ago
- Simple Snake game made in C++ with the SDL2 and EnTT libraries.β25Jul 22, 2024Updated 2 years ago
- Benchmark and accountability tool for C++ compile-time overhead / compile-time healthβ53Jun 8, 2020Updated 6 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECSTβ39Mar 31, 2021Updated 5 years ago