ubisoft / ChromaLinks
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, helping users flag accessibility concerns in real-time.
☆917Updated 4 months ago
Alternatives and similar repositories for Chroma
Users that are interested in Chroma are comparing it to the libraries listed below
Sorting:
- EA’s photosensitivity analysis tool☆197Updated 9 months ago
- Surface-Stable Fractal Dithering☆1,269Updated 8 months ago
- Caldera data set from Call of Duty®: Warzone™☆1,150Updated 5 months ago
- A collection of shaders to emulate the display of an NTSC signal through a CRT TV☆806Updated last year
- Source code for Area 51 (2005)☆557Updated 2 months ago
- demonstrates hex-tiling☆996Updated 3 years ago
- Steam Audio☆2,606Updated 2 weeks ago
- Rogue Legacy Source Code☆1,887Updated 6 months ago
- Source code for Skin Deep (2025)☆152Updated 3 months ago
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆954Updated last year
- Software Development Kit for creating Tramway Drifting and Dungeon Exploration Simulators☆383Updated 2 weeks ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆996Updated 2 weeks ago
- ☆96Updated 8 months ago
- ☆384Updated last month
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆536Updated 10 months ago
- Unreal Tournament Engine Reimplementation☆977Updated last week
- A shader that simulates a CRT electron beam in real time.☆517Updated 2 months ago
- FFT-based ocean-wave rendering, implemented in Godot☆2,520Updated 5 months ago
- A free set of brushes (and more!) for Krita users.☆206Updated 6 months ago
- Various terrain generation techniques implemented in Godot☆118Updated 3 months ago
- continuous level of detail mesh library☆309Updated 3 weeks ago
- Argonaut Blazing Render (BRender) 3D engine☆563Updated 3 years ago
- Layer-based infinite procedural generation☆416Updated 10 months ago
- Myst IV: Revolution☆88Updated 2 months ago
- A font with extra characters for button prompts in games☆243Updated 2 months ago
- Realtime 3D rendering engine☆781Updated 4 months ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆424Updated 3 weeks ago
- Blender client for libsm64☆580Updated 7 months ago
- Low-level C++ Rive runtime and renderer☆930Updated this week
- ☆99Updated this week