texturedesign / materials-dataset
Script to create a dataset of PBR materials (SVBRDF) from CC0 sources online.
☆32Updated 2 years ago
Alternatives and similar repositories for materials-dataset:
Users that are interested in materials-dataset are comparing it to the libraries listed below
- NVIDIA's Instant-NeRF for Blender!☆53Updated 2 years ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆108Updated 3 years ago
- ☆20Updated 4 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆24Updated last year
- This is a script for Blender 3d 2.8 to create a geometry of hair in shape☆18Updated 2 years ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆25Updated 10 months ago
- Blender add-on to compute height from normal maps☆42Updated 2 years ago
- ☆15Updated last year
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 3 years ago
- CLIP + Mesh + SMPL-X☆95Updated 2 years ago
- ☆32Updated 7 months ago
- The official PyTorch implementation for paper "SurfaceNet: Adversarial SVBRDF Estimation from a Single Image"☆40Updated last year
- Flexible SVBRDF Capture with a Multi-Image Deep Network☆32Updated 4 years ago
- [SIGGRAPH 2024] Diffusion Texture Painting☆103Updated 3 months ago
- Solidify - tiny windows GUI app for batch fix textures and format conversion☆19Updated 4 months ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆111Updated 2 years ago
- A Blender Addon to create and assign PBR Textures☆32Updated 5 years ago
- SVBRDF Estimation using a Physically-based Differentiable Renderer☆35Updated last year
- Official implementation of the paper titled "Mesh Neural Cellular Automata"☆15Updated 3 months ago
- ☆81Updated 4 years ago
- Single-Image SVBRDF Capture with a Rendering-Aware Deep Network☆73Updated 4 years ago
- a Geometric, Animation, Neural, Directed, Algorithmic, Learning Framework☆18Updated last month
- A Python GPU renderer for Blender using the Taichi package☆106Updated 2 years ago
- Blender Addon for Toon Rendering☆24Updated 4 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- SVBRDF estimation from photographs for three different lighting conditions (directional, natural, and flash/no-flash illumination) is s…☆30Updated 6 months ago
- An implementation of StyLit for CSCI 2240.☆35Updated 4 years ago
- AI based all-in-one character generator Blender plug-in. This project contains unofficial updates for the CEB_ECON Blender add-on.☆88Updated last year