texturedesign / materials-datasetLinks
Script to create a dataset of PBR materials (SVBRDF) from CC0 sources online.
☆34Updated 3 years ago
Alternatives and similar repositories for materials-dataset
Users that are interested in materials-dataset are comparing it to the libraries listed below
Sorting:
- Official implementation of the paper titled "Mesh Neural Cellular Automata"☆28Updated last year
- Normal Map Generator using python☆68Updated 2 years ago
- Generate a normal map or displacement map from a photo texture with UNet☆78Updated 8 months ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆112Updated 4 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆26Updated last year
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆57Updated 4 years ago
- NVIDIA's Instant-NeRF for Blender!☆53Updated 3 years ago
- The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"☆172Updated 2 years ago
- Sketch to Heightmap Authoring Tool based on Deep Learning with pix2pix☆19Updated 5 years ago
- SVBRDF Estimation using a Physically-based Differentiable Renderer☆35Updated 2 years ago
- ☆21Updated 5 years ago
- Takes a Wavefront OBJ with textures and attempts to squash them into a single texture file.☆55Updated 5 years ago
- StyleBlit is an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time.☆173Updated 6 years ago
- A short implementation of blue noise sampling for triangle meshes☆41Updated 7 years ago
- A Python GPU renderer for Blender using the Taichi package☆112Updated 3 years ago
- Flexible SVBRDF Capture with a Multi-Image Deep Network☆32Updated 4 years ago
- A procedurally generated synthetic fur dataset with conditional inputs for machine learning and neural rendering.☆49Updated 4 years ago
- Based on “Fast Texture Synthesis using Tree-structured Vector Quantization” and “Multiresolution Sampling Procedure for Analysis and Synt…☆141Updated 5 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆41Updated 6 years ago
- ☆83Updated 5 years ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- Neural Strokes: Stylized Line Drawing of 3D Shapes (ICCV2021)☆69Updated 4 years ago
- [SIGGRAPH 2024] Diffusion Texture Painting☆117Updated last year
- Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2…☆108Updated 3 years ago
- ☆34Updated last year
- ☆16Updated 2 years ago
- ☆28Updated last year
- Single-Image SVBRDF Capture with a Rendering-Aware Deep Network☆78Updated 4 years ago
- Blender add-on to compute height from normal maps☆42Updated 3 years ago
- A lightfield botanist's guide to neural rendering☆57Updated 2 years ago