theFroh / imagepackerLinks
Takes a Wavefront OBJ with textures and attempts to squash them into a single texture file.
☆55Updated 4 years ago
Alternatives and similar repositories for imagepacker
Users that are interested in imagepacker are comparing it to the libraries listed below
Sorting:
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 7 months ago
- Sparse Localized Deformation Components☆80Updated 6 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- ☆16Updated 11 months ago
- ☆11Updated 6 months ago
- A Python Tool that decimates an .obj 3D model into lower resolutions using the Blender Python API.☆38Updated 5 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 7 months ago
- ☆33Updated 9 months ago
- ☆20Updated 3 years ago
- A python implementation of the As-Rigid-As-Possible paper by Ogla Sorkine and Marc Alexa.☆46Updated 5 years ago
- Code for the paper: "Lifting Freehand Concept Sketches into 3D", Yulia Gryaditskaya, Felix Hähnlein, Chenxi Liu, Alla Sheffer, Adrien Bo…☆39Updated last year
- Python bindings for Pinocchio library☆17Updated 6 years ago
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 4 years ago
- Enhanced version of blender's bvh add-on with more settings supported. The bvh's rest pose should have the same handedness as the armatur…☆32Updated 3 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- ☆63Updated 6 years ago
- Tracing Versus Freehand for Evaluating Computer-Generated Drawings (SIGGRAPH 2021)☆30Updated 9 months ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆72Updated 5 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 4 years ago
- Lightweight Cuda Renderer with Python Wrapper.☆54Updated 3 years ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆53Updated 4 months ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆39Updated 5 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- ☆82Updated 4 years ago
- A Data Driven IK solver in Blender based on VAE☆29Updated 5 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆94Updated 4 years ago
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆56Updated 7 years ago
- FFHQ-UV-Intrinstics: A dataset containing intrinsic face decomposition for 10k subjects of FFHQ-UV☆40Updated last year
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago