Scripting language for game prototyping and story logic
☆52Mar 10, 2026Updated 2 weeks ago
Alternatives and similar repositories for throne
Users that are interested in throne are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Toolset for producing emergent gameplay for games written in Rust☆87Dec 16, 2025Updated 3 months ago
- nested & overlapping interval set functions, overlap, union, etc (Rust)☆17Apr 22, 2024Updated last year
- Tutorials and examples for rendy☆36Aug 15, 2019Updated 6 years ago
- ☆16Sep 10, 2024Updated last year
- Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.☆23Sep 24, 2025Updated 6 months ago
- A gui tool written in Dioxus to make it easy to release a workspace of crates to crates.io☆14Feb 22, 2023Updated 3 years ago
- Fork of mimallocator that aims to port mimalloc over to rust.☆17Jun 26, 2019Updated 6 years ago
- Permanenty moved to Dotrix monorepo☆16Oct 6, 2021Updated 4 years ago
- Various pathfinding algorithms implemented in rust. Currently very WIP.☆16Sep 4, 2020Updated 5 years ago
- Space Trading Game made in Rust☆18Dec 9, 2023Updated 2 years ago
- Cooperative first-person roguelike dungeon crawler where spells are programs☆18Feb 17, 2024Updated 2 years ago
- Generates random SVG faces☆13Dec 27, 2020Updated 5 years ago
- HoMM meets Majesty, sort of.☆17Mar 22, 2022Updated 4 years ago
- My personal game engine, for 2D sidescrollers with physics☆65Aug 11, 2025Updated 7 months ago
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆29Jul 11, 2022Updated 3 years ago
- 7DRL 2019☆15Jan 7, 2023Updated 3 years ago
- Rust implementation of Oxygen Core HTML5 game engine☆469Sep 23, 2023Updated 2 years ago
- A Rust Scripting System prototype for multiple languages☆28Mar 11, 2020Updated 6 years ago
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Updated this week
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated this week
- A Static Electric Field Visualizer☆18May 29, 2018Updated 7 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆53Nov 15, 2024Updated last year
- "A very small syn"☆214Feb 1, 2025Updated last year
- Portals in form of a Mobius strip.☆14Nov 2, 2021Updated 4 years ago
- Task Orchestration Framework☆60Mar 12, 2026Updated last week
- Compositional type checking for a Hindley-Milner type system☆11Mar 28, 2017Updated 8 years ago
- A pure-rust implementation of *lua* (5.4) with *just-in-time* (JIT) compilation using `cranelift`.☆15Jan 2, 2026Updated 2 months ago
- Rust library for parameterized inbetweening☆52Jun 10, 2025Updated 9 months ago
- Arena allocator with scopes☆44May 7, 2023Updated 2 years ago
- Various mechanized proof files for fun.☆13Mar 9, 2026Updated 2 weeks ago
- Custom RON Assets for Bevy☆37Jul 31, 2022Updated 3 years ago
- A simple, efficient spring animation library for smooth, natural motion in Rust☆72Nov 25, 2025Updated 3 months ago
- Regular Invariant Generator and SMTLIB2 code transformer☆13Aug 8, 2022Updated 3 years ago
- A 2D environment simulator, that let's you define the behavior and the shape of your entities, while taking care of dispatching events ge…☆63Jan 11, 2022Updated 4 years ago
- An opinionated, practical color management library for games and graphics.☆37Aug 1, 2023Updated 2 years ago
- the Dependent Unboxed higher-oRder Intermediate Notation☆14Feb 8, 2022Updated 4 years ago
- A small tool to display markdown files as a slideshow written in Rust.☆68Feb 20, 2025Updated last year
- Is it easy to draw a line?☆14Sep 25, 2020Updated 5 years ago
- PoC Using WASM Modules as Hot-Reloading Logic from Rust.☆49Jun 16, 2024Updated last year