Scripts and configs for Sea Dogs: To Each His Own
☆33Jun 28, 2022Updated 4 years ago
Alternatives and similar repositories for sd-teho-public
Users that are interested in sd-teho-public are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.☆898Nov 25, 2023Updated 2 years ago
- Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.☆23Jul 22, 2026Updated last month
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 2 years ago
- Sea Dogs 1/2/3, Age of Sail 2, Privateer’s Bounty file formats☆13Mar 31, 2021Updated 5 years ago
- Call any function with command-like syntax at runtime (with automatic argument management). No dependencies, no boilerplate code, no macr…☆12Dec 25, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Full source code for 3D boat racing game released by French Touch early 2001☆22Mar 23, 2026Updated 5 months ago
- Breakout tutorial in Odin + Raylib with step-by-step video☆15Sep 23, 2024Updated last year
- An implementation of Intelligent Driver Model(IDM) with C and OpenGL to do traffic simulation.☆12Dec 4, 2012Updated 13 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- VSCode extension for daScript language☆10Aug 21, 2026Updated last week
- Opensource multi-genre game based upon "Space Rangers 2: Dominators"☆77Aug 15, 2017Updated 9 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 9 months ago
- The source code for Unrest, a story based RPG by Pyrodactyl Games.☆31Aug 4, 2020Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.☆23Dec 13, 2025Updated 8 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Deffered graphics system made using an ECS engine layout in C++☆13Feb 15, 2021Updated 5 years ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Sep 7, 2013Updated 12 years ago
- Physics systems for flecs☆12Jun 29, 2025Updated last year
- Prism framework support for Avalonia UI☆12Jun 25, 2019Updated 7 years ago
- Urho.Net samples☆12Apr 5, 2025Updated last year
- Compatibility <intrin.h> header for GCC☆13Nov 26, 2018Updated 7 years ago
- Mostly self-contained game/engine☆54Oct 22, 2024Updated last year
- CocosSharp Open-Source Cooperative Slasher RPG☆15Jun 7, 2015Updated 11 years ago
- approximate a mesh with a set of spheres☆35May 17, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Cocos2d-x用のBluetooth P2P Plugin (プロトタイプ)☆21May 30, 2014Updated 12 years ago
- Hide/show comments in code☆12Dec 21, 2019Updated 6 years ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆10Oct 19, 2020Updated 5 years ago
- OpenGL Tutorial in C++☆11Jul 16, 2022Updated 4 years ago
- 3D Graphics API low-level abstraction layer☆10Jul 18, 2019Updated 7 years ago
- Single file DDS header encoder and decoder☆85May 31, 2026Updated 3 months ago
- A minimalist andf platform-agnostic application layer for writing graphical applications, with a strong emphasis on simplicity and ease o…☆36Feb 22, 2022Updated 4 years ago
- A collection of resources on modern C++☆10Jan 9, 2022Updated 4 years ago
- Header only C++11 glTF 2.0 loader☆14Apr 26, 2019Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Designed to simplify IPC routine with .NET☆11Jul 18, 2013Updated 13 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 5 years ago
- ☆11Jan 22, 2018Updated 8 years ago
- X.Org video driver for NVIDIA Tegra☆14Oct 24, 2021Updated 4 years ago
- 2.5D top down space shooter☆10Aug 18, 2020Updated 6 years ago
- Samples to help learning ReactiveX, ReactiveUI, Avalonia UI☆12Dec 8, 2022Updated 3 years ago
- cross platform 2D-Framework☆16Oct 29, 2021Updated 4 years ago