jakubtomsu / vmem
A cross-platform single-header C library for managing virtual memory. Currently for Windows and Linux.
☆22Updated last year
Alternatives and similar repositories for vmem:
Users that are interested in vmem are comparing it to the libraries listed below
- JoltPhysics C interface☆70Updated this week
- Proof of concept demonstrating that you don't need C++ to use D3D.☆45Updated last year
- A small networked game written as a first introduction to network programming☆14Updated 2 years ago
- STL whose aim is to compile fast, run fast, and be clear to read☆47Updated 2 months ago
- Minimal Code Examples and Resources☆16Updated last year
- Pure C multi-channel signed distance field generator☆2Updated 3 years ago
- Software renderer.☆11Updated 8 months ago
- Easy-to-use libraries for C and C++ to make your programming journey smoother☆23Updated 2 weeks ago
- Minimal C11 game libraries☆52Updated last year
- A work-in-progress retro-inspired first person game (engine)☆27Updated 4 months ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆36Updated last year
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆33Updated 4 years ago
- A small example of using the Windows XAudio2 API in C☆20Updated 3 years ago
- Work in progress real-time strategy game.☆23Updated this week
- A script that generates a single-header & single-header+single-source version of GLFW☆49Updated 2 years ago
- ☆18Updated this week
- Yet another multiplatform C++ framework to make games☆72Updated this week
- 3D Game Engine☆21Updated 4 years ago
- A featureful realtime 3D software render☆27Updated 6 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆120Updated 9 months ago
- ☆59Updated 3 months ago
- A minimal Vulkan deferred rendering demonstration.☆19Updated 2 weeks ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆61Updated 2 years ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆23Updated 3 months ago
- minimal single-file GLUT implementation without unnecessary dependencies☆64Updated last month
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- rex engine and game☆15Updated 3 years ago
- A modal text editor written in C++☆18Updated 3 weeks ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆112Updated 5 years ago