使用 Xmake 作为构建工具+包管理来做 GAMES101 作业
☆82Mar 22, 2024Updated 2 years ago
Alternatives and similar repositories for GAMES101-xmake
Users that are interested in GAMES101-xmake are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A ray tracing renderer written in C++20☆19Feb 10, 2023Updated 3 years ago
- Ilum graphics playground for learning☆157Mar 24, 2025Updated last year
- Wavefront .obj file loader written in C (C99)☆13Dec 9, 2020Updated 5 years ago
- A Latex Version Note of GAMES101☆27Feb 18, 2022Updated 4 years ago
- several OpenGL outline implementations☆14May 11, 2019Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Unity 技能编辑器Demo 基于ECS思想设计☆11May 14, 2021Updated 5 years ago
- Scenes for LuisaRender☆28Nov 24, 2023Updated 2 years ago
- CocosCreator前端框架☆11Oct 30, 2018Updated 7 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Feb 23, 2021Updated 5 years ago
- ☆17Jan 6, 2023Updated 3 years ago
- Volumetric clouds shader for Unity.☆13May 26, 2020Updated 6 years ago
- Decompose complex polygons into sets of triangles☆10Oct 4, 2020Updated 5 years ago
- ☆11Apr 27, 2022Updated 4 years ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆54Aug 17, 2022Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆93Nov 2, 2024Updated last year
- notes and related materials for GAMES103☆86Feb 22, 2022Updated 4 years ago
- Qt, native OpenGL, C++ project☆13Apr 7, 2019Updated 7 years ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆317Jul 8, 2026Updated 2 months ago
- ☆23Mar 18, 2024Updated 2 years ago
- 离散几何处理中文版翻译☆62May 1, 2022Updated 4 years ago
- A Beginner's Optimization Guide to RDMA, Based on Verbs and RDMA-CM, for High-Performance Computing and Disaggregated Memory Systems☆15Aug 13, 2026Updated last month
- ☆27Dec 31, 2021Updated 4 years ago
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Planetary voxel octree LOD (Level of Detail) Terrain☆25Apr 3, 2026Updated 5 months ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆122Mar 11, 2025Updated last year
- 现代图形绘制流水线原理与实践,作业框架。☆355Jul 23, 2023Updated 3 years ago
- Unity Bloom效果的五种实现方式,原理分析和性能对比,实现Mask Bloom功能,对项目提供使用决策。☆17Apr 4, 2019Updated 7 years ago
- Deferred Physically Based Rendering - LÖVE library☆13Apr 15, 2021Updated 5 years ago
- Lua实现的屏蔽字检测 & 过滤方案☆30Jan 13, 2022Updated 4 years ago
- 包含2D,3D各种图形特效☆15May 22, 2019Updated 7 years ago
- WinUI3 AI Agent Client☆14Aug 19, 2026Updated last month
- ☆11Jan 26, 2025Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- ☆10Dec 17, 2023Updated 2 years ago
- 图形学论文实现☆1,551Mar 6, 2022Updated 4 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,346May 9, 2026Updated 4 months ago
- My final project, Snow Simulation, for Prof. Lingqi Yan's online open course games 101-Intro to Modern Computer Graphics☆12Mar 12, 2021Updated 5 years ago
- LÖVE example of a screen wipe shader, for use with in-game cinematics, screen transitions and such.☆15Mar 18, 2024Updated 2 years ago
- ☆44Apr 27, 2025Updated last year
- GPU加速-光线追踪-基于物理渲染器☆52Mar 16, 2023Updated 3 years ago