K1ngst0m / Aphrodite
Vulkan-based graphics framwork designed for game development and graphics applications on Linux.
☆38Updated last week
Alternatives and similar repositories for Aphrodite:
Users that are interested in Aphrodite are comparing it to the libraries listed below
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆17Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated 2 years ago
- OpenGl Global Illumination real-time rendering study project☆61Updated 2 years ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- Simplified Nanite Implementation in MiniEngine☆16Updated 5 months ago
- Graphics toolkits☆28Updated 3 weeks ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 5 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Realtime vulkan cloud rendering☆15Updated last year
- A Realtime PathTracer☆62Updated this week
- ☆25Updated 3 years ago
- OpenGL Renderer w/ FrameGraph☆90Updated 3 weeks ago
- A DirectX12 rendering engine☆18Updated 5 months ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆73Updated last year
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆35Updated 3 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Vision is a GPU physically based renderer☆34Updated this week
- ☆54Updated 4 years ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆24Updated last month
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆122Updated last week
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆85Updated 6 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆60Updated last week
- A compute/workgraph workload running inside the Cauldron framework☆23Updated last year
- Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimiz…☆14Updated last year
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 3 months ago
- Slang Render Hardware Interface☆52Updated this week
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆73Updated 4 months ago
- Ilum graphics playground for learning☆151Updated last year