Frontier789 / Flib
C++ classes for OpenGL development; Context, Window, Gui, Math
☆20Updated 4 years ago
Alternatives and similar repositories for Flib:
Users that are interested in Flib are comparing it to the libraries listed below
- Simple 3D Engine (C++, DirectX 11/12, OpenGL 4.5, Vulkan, wxWidgets)☆32Updated 4 years ago
- 3D Scalar field visualizer☆15Updated 4 years ago
- A C++ game engine☆33Updated 4 years ago
- My toy render Engine☆22Updated 3 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆26Updated 2 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 3 years ago
- Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows☆29Updated 2 months ago
- Realtime Software Rasterizer☆32Updated 5 years ago
- It's like dogfooding, but with frogs☆26Updated 3 weeks ago
- ☆36Updated 3 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆25Updated 6 months ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- Lightweight property editor GUI for with 3D graphics and APIs☆38Updated 3 years ago
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆77Updated 2 weeks ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆56Updated last month
- Basic graphics samples using Magma library and Vulkan graphics API☆46Updated 3 months ago
- Graphic engine☆37Updated 5 years ago
- 2D and 3D game engine based on OpenGL OpenGL ES and Vulkan☆36Updated 2 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Triangle rasterization routines accelerated by SSE and AVX☆70Updated 7 years ago
- A 3D Render engine built on top of OpenGL☆119Updated 2 years ago
- Cross-platform graphics framework in C++☆36Updated 3 years ago
- ☆56Updated last year
- illuxUI - GUI Framework for Desktop Applications☆55Updated 3 weeks ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆37Updated 6 months ago
- Software Rasterizer (C++)☆36Updated 2 months ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 5 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 5 years ago