ddenisyuk / gpu-tex-encLinks
API and CLI for compressing images using the ASTC, ETC, ETC2, BCn (DXTn), BasisU texture compression standard.
☆10Updated 11 months ago
Alternatives and similar repositories for gpu-tex-enc
Users that are interested in gpu-tex-enc are comparing it to the libraries listed below
Sorting:
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆37Updated 3 months ago
- An Particle System Editor for three.quarks☆31Updated 2 years ago
- WorkerTask, WorkerTaskDirector and three.js extensions☆19Updated 10 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆61Updated 10 months ago
- Set of experiments and extensions for WebXR with Three.js.☆12Updated 3 years ago
- ☆10Updated 8 months ago
- Demonstration of depth peeling in three.js☆26Updated last year
- ☆47Updated 7 months ago
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Visual graph editor for Three TSL☆46Updated 3 months ago
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.☆18Updated 3 years ago
- ☆17Updated last year
- Lightweight mesh class for faster rendering and to reduce memory.☆12Updated 3 years ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆14Updated last year
- Dynamic sky addon for t3d.☆12Updated 3 months ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆51Updated last year
- Post Effects extension for t3d.js.☆13Updated this week
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆106Updated 11 months ago
- [EXPERIMENTAL] three.js loader for shaders created with Shade app for iOS☆29Updated 3 years ago
- ☆13Updated 4 years ago
- ☆59Updated last year
- Node editor for tsl 📝☆25Updated 5 months ago
- ☆14Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆69Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆18Updated last year
- progressive-shadows test☆33Updated last month
- Instanced fat lines with miter joins.☆15Updated 3 years ago