bandinopla / three.js-visual-node-editorLinks
Visual graph editor for Three TSL
☆59Updated 8 months ago
Alternatives and similar repositories for three.js-visual-node-editor
Users that are interested in three.js-visual-node-editor are comparing it to the libraries listed below
Sorting:
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- 🍰 Bake your Three.js shaders or materials into textures!☆172Updated 7 months ago
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆40Updated 8 months ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆146Updated 8 months ago
- ☆90Updated this week
- ☆61Updated 2 years ago
- Terrain generation tool, using real-earth data and deep learning techniques☆81Updated last year
- GPU based frustum and occlusion culling in WebGL.☆58Updated 2 years ago
- 🛡️Interactive shield shader using three js (r3f)☆28Updated last year
- ☆35Updated 6 months ago
- Node editor for tsl 📝☆32Updated 3 weeks ago
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆134Updated 9 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆118Updated last year
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆103Updated last month
- ☆64Updated 6 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆32Updated 2 years ago
- Demonstration of depth peeling in three.js☆36Updated 2 months ago
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆116Updated last month
- A beautiful and performant lens flare.☆17Updated 2 years ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆103Updated last year
- Demonstration showing real time effects and application of the "Jump Flood Algorithm"☆101Updated 2 months ago
- Tools and IntelliSense for GLSL and WGSL.☆160Updated 2 weeks ago
- 💄 An app to create, edit, and preview HDR environment maps in the browser☆174Updated 2 years ago
- Three.js library for fracturing and slicing meshes in real time.☆322Updated 2 months ago
- Interactive rug shader. Insired by https://x.com/_Dervishh☆53Updated 7 months ago
- ☆42Updated 9 months ago
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆49Updated 4 months ago
- Convert Quixel assets into Three.js compatible PBR materials☆53Updated 3 years ago
- ☆14Updated 10 months ago