Real-time Volumetric Fog Renderer
☆12Jan 17, 2023Updated 3 years ago
Alternatives and similar repositories for VolumeFog
Users that are interested in VolumeFog are comparing it to the libraries listed below
Sorting:
- Ocean water simulation for Unity 2019.4.16f1 -- both Gerstner and FFT are implemented. Tessellation and buoyancy are also supported.☆11Jun 14, 2021Updated 4 years ago
- 3D model Editor in DirectX☆12Mar 3, 2024Updated 2 years ago
- Move smoothly on stairs by slope approximation. Rigidbody character controller inspired by Genshin Impact.☆34Jan 26, 2026Updated last month
- A real-time GPU volumetric clouds renderer via OpenGL.☆29Sep 12, 2025Updated 5 months ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆49Jul 2, 2024Updated last year
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆30Apr 17, 2020Updated 5 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Jan 27, 2016Updated 10 years ago
- Water Caustics for Advanced Graphics Assignment☆45Feb 16, 2025Updated last year
- tomato, a plant from the solanaceae family - tox built-in☆10Feb 27, 2026Updated last week
- JSBSim library modified for outerra engine☆10Aug 20, 2024Updated last year
- Screen Space Reflections - OpenGL☆37Jun 11, 2024Updated last year
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆92Jun 28, 2021Updated 4 years ago
- learn opengl with mingw (makefile) in vscode☆32Aug 26, 2024Updated last year
- Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries.☆18Apr 7, 2025Updated 11 months ago
- ☆14Mar 4, 2023Updated 3 years ago
- C++ implementation of example-based texture synthesis algorithm in paper "Image Quilting for Texture Synthesis and Transfer".☆12Jan 5, 2022Updated 4 years ago
- Zenit Editor is a material editor node-based in OpenGL and C++ for the final thesis at UPC-CITM.☆13Jun 30, 2023Updated 2 years ago
- Parallel Build Strategy Experiments☆17Aug 21, 2025Updated 6 months ago
- An OpenAL debugging tool.☆10Aug 31, 2021Updated 4 years ago
- Uses SFML for a compact physics simulation illustrating elastic collisions in C++.☆10Dec 25, 2023Updated 2 years ago
- A single-header C/C++ library for parsing and evaluation of arithmetic expressions☆12Dec 30, 2021Updated 4 years ago
- Mare is a versatile build automation and build file generator tool for C/C++ applications.☆12Apr 19, 2019Updated 6 years ago
- Part II project (dissertation) for Cambridge compsci student Qiaozhi Lei (ql316).☆10Sep 2, 2024Updated last year
- Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.☆11Jan 7, 2019Updated 7 years ago
- OpenGL Skeletal Animation☆11Oct 10, 2023Updated 2 years ago
- Simple Single Header Normal Map Generator☆15Jul 1, 2025Updated 8 months ago
- A C++ collection of library for console application.☆10Jan 11, 2020Updated 6 years ago
- ✏ Hatching Shader in UE5☆12Sep 12, 2022Updated 3 years ago
- weibo project☆11Dec 6, 2022Updated 3 years ago
- Engine for multiplayer game☆12May 8, 2021Updated 4 years ago
- ☆34May 23, 2022Updated 3 years ago
- 2D collision handling library☆12Jun 28, 2019Updated 6 years ago
- µSer portable serialization library for C++☆10Oct 25, 2020Updated 5 years ago
- Simple TTF rasterizer☆11Mar 29, 2020Updated 5 years ago
- demo for par_camera_control.h☆11Nov 22, 2022Updated 3 years ago
- Offline Shader Editor based on wxWidgets☆11Jan 12, 2021Updated 5 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11May 14, 2020Updated 5 years ago
- igl -- An OpenGL based bitmap image viewer.☆11Mar 22, 2022Updated 3 years ago
- ☆17Sep 14, 2025Updated 5 months ago