scturtle / imgui_deko3d_exampleLinks
A Dear ImGui template project with deko3d backend for Switch.
☆23Updated 2 years ago
Alternatives and similar repositories for imgui_deko3d_example
Users that are interested in imgui_deko3d_example are comparing it to the libraries listed below
Sorting:
- raylib4Psp☆42Updated 7 months ago
- 3D Physics Engine Extension to the WIP 3DS GPU Wrappers/Utilities, citro3D☆22Updated 8 years ago
- PlayStation emulator written in C++.☆28Updated 2 years ago
- Ryan's experimental SDL fork. YOU PROBABLY WANT libsdl-org/SDL NOT THIS.☆26Updated last week
- Homebrew Nintendo Switch game engine☆19Updated 7 months ago
- raylib4PlayStation☆26Updated last year
- Port of raylib for Nintendo systems.☆43Updated 3 years ago
- Educational Vulkan renderer written in C++☆8Updated 3 years ago
- ☆26Updated last month
- A hierarchical component entity system based game engine☆54Updated 4 months ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Resources for homebrew NDS development☆32Updated 2 years ago
- OpenGL libraries for PSP☆26Updated last year
- Hybrid Switch/PC Example Application using GLFW☆35Updated 5 years ago
- A program to preview various materials and shaders in games.☆52Updated 2 years ago
- Integrate PhysFS with raylib to load images, audio, and fonts, from .zip files.☆44Updated 6 months ago
- Single-File header only C++ Quake-style console library.☆27Updated last year
- Framework-agnostic immediate-mode GUI library written in C☆9Updated last year
- 3D engine for Wii and PC (C++)☆41Updated 2 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- OpenGL implementation for Nintendo 3DS using ctrulib☆39Updated 9 years ago
- ☆41Updated 2 years ago
- A texture packing system in C.☆26Updated last year
- A simple library of extending the current functionality of SDL2 without having to change your includes. Currently supporting RenderQuads,…☆14Updated 11 months ago
- Deccan Engine is an Open-Source Cross-Platform 2D Game Engine written in C11. Powered by SDL2.☆31Updated 3 years ago
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆37Updated 2 weeks ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆39Updated last month
- ☆34Updated 4 years ago
- C++ header-only library for GBA development☆30Updated last year
- libretro frontend using raylib.☆29Updated 3 months ago