A Curated List of Game Network Programming Resources
☆355Jan 13, 2024Updated 2 years ago
Alternatives and similar repositories for Awesome-Game-Networking
Users that are interested in Awesome-Game-Networking are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A curated list of Multiplayer Game Network Programming Resources☆8,723Aug 27, 2026Updated last month
- Network library for realtime multiplayer games written in C++☆18Dec 31, 2025Updated 9 months ago
- Plan 9 C compiler za/zc/zl supporting AVR32, including a small OS to run on a clone of the Berkeley mote, with some extra audio hardware☆14Jan 3, 2025Updated last year
- ☆15Feb 15, 2026Updated 7 months ago
- ☆21Feb 12, 2026Updated 7 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Unity implementation of a generalization of Schlick’s bias & gain functions☆11Oct 22, 2020Updated 5 years ago
- message queue☆18Apr 10, 2022Updated 4 years ago
- ☆43May 6, 2022Updated 4 years ago
- A network library for client/server games written in C++☆2,746Sep 14, 2026Updated 3 weeks ago
- Mace is an MVVM framework for Unity with editor-assignable bindings☆21Sep 7, 2026Updated last month
- Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.☆9,968Updated this week
- A C#/Unity tool for quickly and easily serializing to and deserializing from binary.☆23May 21, 2025Updated last year
- Expanding the StateMachineUnity repo to work with a networking option.☆14Feb 16, 2023Updated 3 years ago
- Dis interpreter by Rob Pike☆13Sep 3, 2020Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- CLI tool for controlling Unity Editor via command line - Play Mode, console logs, tests, scenes, GameObjects and more☆39Jun 10, 2026Updated 3 months ago
- C# Tweener For Unity Using Robert Penner's Easing Equations☆13Jun 22, 2015Updated 11 years ago
- Tween system for unity mostly for setup in inspector instead of code.☆14Jul 4, 2024Updated 2 years ago
- NodeGraph - A simple directed graph with visualization UI.☆23Feb 8, 2026Updated 8 months ago
- PixelToaster is a framebuffer library for C++☆52Aug 31, 2022Updated 4 years ago
- Bindings for flecs (ECS) in the Odin programming language☆14Aug 18, 2022Updated 4 years ago
- A 9Front file server for interacting with Philips Wiz light bulbs☆11Aug 17, 2025Updated last year
- Good Game, Peace Out Rollback Network SDK☆3,599Jun 26, 2024Updated 2 years ago
- Reliable UDP networking library☆910Jul 3, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Simple and small reliable UDP networking library for games☆32Jan 17, 2019Updated 7 years ago
- fixed point math library for deterministic lockstep network game in Unity☆13Sep 27, 2026Updated last week
- A pure managed C# implementation of the Netcode.IO spec☆265Feb 9, 2023Updated 3 years ago
- file tree union server for Plan 9☆12Aug 6, 2021Updated 5 years ago
- ☆26May 17, 2026Updated 4 months ago
- A Unity editor extension for creating any ScriptableObject type☆18Aug 3, 2021Updated 5 years ago
- A simple bitpacking serializer for C++☆142Sep 13, 2026Updated 3 weeks ago
- A third person character controller for Unity.☆17Apr 12, 2021Updated 5 years ago
- Vehicle system for Unity Converted To Dots☆11Apr 3, 2020Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Plugin for Unreal Engine 4 that shows status about your network connection (only works in multiplayer game)☆17Jan 22, 2024Updated 2 years ago
- Client Side Prediction With a RigidBody Movement System☆43Jun 16, 2025Updated last year
- A fixed point library (Signed Q16.16) for embedded systems.☆61Apr 14, 2025Updated last year
- It's like Marching Cubes but not really. Based on the algorithm described by Chien-Chang Ho et al. in Adaptive Feature Preserving Surface…☆12Apr 1, 2019Updated 7 years ago
- A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.☆2,089Dec 20, 2024Updated last year
- Unity Scripting in C++☆1,375Mar 6, 2021Updated 5 years ago
- ☆13Apr 28, 2024Updated 2 years ago