Real-Serious-Games / Fluent-State-Machine
Fluent API for creating state machines in C#
☆284Updated 5 years ago
Alternatives and similar repositories for Fluent-State-Machine
Users that are interested in Fluent-State-Machine are comparing it to the libraries listed below
Sorting:
- Svelto Tasks - C# promises compliant multi-threaded tasks runner☆193Updated 2 months ago
- A bare-bones C# .NET Key-value Store in a single database file for Unity☆232Updated last year
- cscore is a minimal-footprint library providing commonly used helpers & patterns for your C# projects. It can be used in both pure C# and…☆201Updated last week
- C# behaviour tree library with a fluent API☆391Updated 7 years ago
- Iterator Library for C# and Unity☆180Updated 4 years ago
- A reactive take on the ECS pattern for .net game developers☆537Updated last month
- Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d☆68Updated 7 years ago
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆157Updated 4 years ago
- An MVC framework for Unity3D☆168Updated 6 years ago
- Library for randomly selecting weighted items in C#☆126Updated 3 years ago
- Lightweight dependency injection container for Unity☆198Updated 3 years ago
- Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.☆152Updated last year
- Flexible logging for C# and Unity☆193Updated last year
- Fast, powerful, GC-friendly C# signals/events for Unity.☆257Updated 5 years ago
- Unity3D uGUI mvvm databinding via the standard IXChanged interfaces used in wpf (INotifyPropertyChanged, INotifyCollectionChanged, etc)☆214Updated 3 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆177Updated 3 years ago
- Asynchronous operations (promises) for Unity3d.☆185Updated 5 years ago
- A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.☆420Updated 6 months ago
- A pure managed C# implementation of the Netcode.IO spec☆261Updated 2 years ago
- MVVM-style data-binding system for Unity.☆505Updated 2 years ago
- C# Expression Parser for Unity3D☆205Updated last year
- A jump point search algorithm for grid based games in C#☆236Updated 3 years ago
- Native Collection Types for Unity☆418Updated last year
- A bunch of code to make using async-await easier in Unity3D☆217Updated 6 years ago
- Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and R…☆205Updated 3 years ago
- An allocation-free, high performance coroutine framework for Unity built around the async API☆297Updated 4 years ago
- TinyJSON is a simple JSON library for C# that strives for ease of use.☆98Updated 3 years ago
- Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.☆150Updated 2 years ago
- A bunch of code to make using async-await easier in Unity3D☆461Updated 5 years ago
- Node based dialogue system☆328Updated 5 years ago