Fluent API for creating state machines in C#
☆283Aug 12, 2019Updated 6 years ago
Alternatives and similar repositories for Fluent-State-Machine
Users that are interested in Fluent-State-Machine are comparing it to the libraries listed below
Sorting:
- Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d☆66Nov 29, 2017Updated 8 years ago
- Collection or RSG Utilities for Unity3D development.☆23Mar 20, 2018Updated 8 years ago
- Promises library for C# for management of asynchronous operations.☆1,242May 11, 2020Updated 5 years ago
- MVVM-style data-binding system for Unity.☆507Jun 23, 2022Updated 3 years ago
- A library to traverse and query the Unity scene to find particular objects, uses something similar to CSS selectors to identify game obje…☆87Jun 29, 2017Updated 8 years ago
- An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.☆1,694Sep 28, 2021Updated 4 years ago
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆160Jun 15, 2020Updated 5 years ago
- A collection of .NET libraries for the development of modern, robust and fluid Unity applications, with advanced sequencing and transitio…☆44Dec 25, 2021Updated 4 years ago
- Svelto Tasks - C# promises compliant multi-threaded tasks runner☆193Feb 25, 2025Updated last year
- An example Unity project that demonstrates Unity-Weld.☆76May 29, 2018Updated 7 years ago
- A 2 way binding system for unity using unirx☆125Jun 3, 2024Updated last year
- A simple finite-state machine (FSM) that uses state transition tables for configuration.☆35Jul 20, 2016Updated 9 years ago
- A Utility AI for C# and Unity☆472Jul 15, 2021Updated 4 years ago
- A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).☆544Mar 28, 2025Updated 11 months ago
- C# behaviour tree library with a fluent API☆396Jan 24, 2018Updated 8 years ago
- A persistence framework for game developers☆36Jan 10, 2025Updated last year
- Full Inspector supercharges Unity's inspector☆110Oct 5, 2018Updated 7 years ago
- Efficient asynchronous and synchronous state machines for .NET☆251Oct 3, 2020Updated 5 years ago
- An example that shows how simple Unity scene-based dependency injection can be.☆26Nov 3, 2016Updated 9 years ago
- a better alternative to unity SendMessage and BroadcastMessage☆21Oct 22, 2013Updated 12 years ago
- Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, an…☆394Nov 19, 2024Updated last year
- A typesafe, lightweight messaging lib for Unity.☆231Jun 5, 2021Updated 4 years ago
- A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromisin…☆1,539Jan 29, 2026Updated last month
- Library of procedural generation code for use in Unity☆61May 22, 2025Updated 9 months ago
- Unity sub-asset editor☆46Dec 27, 2019Updated 6 years ago
- A simple library for creating state machines in C# code☆6,136Feb 9, 2026Updated last month
- Unity based example for Svelto ECS☆60Apr 3, 2019Updated 6 years ago
- Trigger/Action is an organizational strategy that loosely couples an event like pressing a key to an action like spawning a monster.☆33Feb 1, 2019Updated 7 years ago
- UniRxをベースにしたステートマシン☆44Oct 29, 2024Updated last year
- A way of storing common types as references in your assets.☆14Jul 2, 2021Updated 4 years ago
- 🚀Actors is a framework empowering developers to make better games faster on Unity.☆762Jul 5, 2023Updated 2 years ago
- Some naive experiments with procedural city generation in Unity☆20Feb 21, 2020Updated 6 years ago
- A framework allows you to do whatever you want with Unity.☆18Aug 18, 2020Updated 5 years ago
- Unity3D uGUI mvvm databinding via the standard IXChanged interfaces used in wpf (INotifyPropertyChanged, INotifyCollectionChanged, etc)☆216Jun 18, 2021Updated 4 years ago
- A reactive take on the ECS pattern for .net game developers☆541Jun 20, 2025Updated 9 months ago
- A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.☆422Oct 30, 2024Updated last year
- Event Driven Behavior Trees for Unity 3D☆1,264Mar 16, 2025Updated last year
- Flexible way to manage screens with transitions for Unity☆572Aug 20, 2023Updated 2 years ago
- Reacitve StateMachine for Unity 3D☆24Nov 12, 2018Updated 7 years ago