richgel999 / imageresampler
Automatically exported from code.google.com/p/imageresampler
☆23Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for imageresampler
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 3 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Tiny DDS loader/saver based on☆25Updated 5 years ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆42Updated 10 months ago
- Simple image viewer based on DirectXTex☆43Updated 6 years ago
- Mini Spin-X Library☆38Updated this week
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆85Updated 9 months ago
- An SDF path tracer☆22Updated 6 years ago
- ☆32Updated 5 years ago
- Misc repository for certain GPU algorithms.☆21Updated 10 months ago
- ☆32Updated 2 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- Source code for the EON rough diffuse BRDF model☆23Updated 3 weeks ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆46Updated last month
- ☆13Updated 8 years ago
- Hexagonal Prism Bounding Volume☆44Updated 5 years ago
- Python Build System☆16Updated 3 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Updated 4 years ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- Small library for distributing uniformly-generated uint32_t values (such as from an RNG) over a wide variety of types, shapes, and ranges…☆16Updated 5 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Qt based tool window manager☆27Updated 3 months ago
- Broad-phase optimizations.☆10Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago