Olivexe / RogueSharpTutorialUnityPortLinks
A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs in the tutorial. The branch 'Beyond_Tutorial' is the only branch currently being developed.
☆56Updated 6 years ago
Alternatives and similar repositories for RogueSharpTutorialUnityPort
Users that are interested in RogueSharpTutorialUnityPort are comparing it to the libraries listed below
Sorting:
- a roguelike framework for C# with ECS and Unity integration☆100Updated 4 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆54Updated 4 years ago
- Basic roguelike unity project☆40Updated 8 years ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 3 years ago
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆171Updated 4 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆71Updated 4 years ago
- A Unity version of the open source C# library used to read BulletML XML files☆46Updated 8 years ago
- A flood fill algorithm implementation for C#☆88Updated 5 years ago
- For core RPG related data models and logic☆77Updated last month
- The finished Spelunky Random LV Gen youtube project !☆35Updated 6 years ago
- Unity PixelPlanet Generator☆15Updated 3 years ago
- ☆21Updated 9 years ago
- Dungeon generation and navigation using constrained random walks and A* in Unity☆48Updated 5 years ago
- A 2D sprite stacking example and system☆15Updated 6 years ago
- A nice and simple Dialogue System for Unity.☆93Updated 6 years ago
- Repository of the current tools Red Blue Games uses for Unity products.☆50Updated 9 years ago
- A tile system extension for the Unity game engine supporting 2D and 3D tiles.☆54Updated 6 years ago
- Polygon Map generation based on Red Blob Games Article☆57Updated 3 years ago
- Procedural 2D tiled world generator made in Unity 3D.☆29Updated 8 years ago
- A gateway between Ink and Fungus to make narrative games in Unity☆38Updated last year
- Goal oriented action planning beyond GOAP☆76Updated 4 years ago
- Defines role playing attributes like "max health" using generics that are modified non-destructively and notify on changes☆40Updated last year
- Zara Engine for Survival Games☆66Updated 4 months ago
- Survival roguelike game with huge world generation.☆27Updated 2 years ago
- A demo of the approach described in this video: https://www.youtube.com/watch?v=yRZlVrinw9I☆70Updated 11 months ago
- A finite state machine micro-framework for Unity3D focused on a pure code implementation.☆65Updated 2 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 4 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 4 years ago
- A repository for code related to RogueLike development☆75Updated 2 years ago
- Unity Dungeon Generator is a Procedural Generation for dungeon creation. It will result a bunch of data for your needs.☆83Updated 4 years ago