sarkahn / dots-roguelikeLinks
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
☆168Updated 4 years ago
Alternatives and similar repositories for dots-roguelike
Users that are interested in dots-roguelike are comparing it to the libraries listed below
Sorting:
- Infinite Axis Utility System for Unity☆160Updated 3 weeks ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆55Updated 5 years ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 4 years ago
- An example of a simple performant sprite renderer using Unity's new ECS system☆138Updated 6 years ago
- 3D Tilemap System is a tool for painting tiles on Unity terrains or even on custom meshs using tilesets in the same way as it is popularl…☆115Updated 5 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆56Updated 7 years ago
- ☆113Updated 7 years ago
- A demo of the approach described in this video: https://www.youtube.com/watch?v=yRZlVrinw9I☆78Updated last year
- Code for the talk 'Building a Turn-Based Game Prototype …The ECS Way' from Unite Copenhagen 2019☆50Updated 4 years ago
- Unity platformer framework: IA, Ladders, Jumps, WallStick, WallJumps, Slopes, MovingPlatforms, OneWayPlatforms/Walls, Ropes and more...☆121Updated 8 years ago
- A port of Unity's official Survival Shooter tutorial to the Entity Component System.☆229Updated 3 years ago
- A xNode based tool for designing AI Graphs like Behavior Trees and Finite State Machines in Unity☆200Updated 3 years ago
- a roguelike framework for C# with ECS and Unity integration☆102Updated 4 years ago
- A lightweight finite state machine implementation that supports custom and conditional transitions☆100Updated 5 years ago
- ☆38Updated 9 years ago
- A library to manage 2D hexagonal tiles in Unity.☆78Updated 4 years ago
- A hex grid generation tool, for use in unity☆233Updated 6 years ago
- Hexagon Grid Coordinate System for Unity/C#☆90Updated 11 years ago
- Unity tool for procedural generation of two-dimensional maps.☆71Updated 6 years ago
- Behaviour tree editor for Unity3D☆119Updated 5 years ago
- Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity☆206Updated last year
- ☆148Updated 6 years ago
- ☆133Updated 5 years ago
- Basic Character Controller Using ECS and Unity.Physics Packages☆132Updated 4 years ago
- A simple behaviour tree implementation for Unity☆60Updated 5 years ago
- A space battle simulation, based around Unity ECS framework☆156Updated 4 years ago
- Trying to recreate a simple RTS game using Unity and pure ECS☆242Updated 6 years ago
- ECS Burst Job System 2D Pathfinding☆125Updated 6 years ago
- Polygon Map generation based on Red Blob Games Article☆57Updated 4 years ago
- Architecture-agnostic code and tools to make Unity based games.☆108Updated last year